The GameLab UNIL-EPFL was founded in 2016 as the “UNIL GameLab”. Today, this study group is based both at the Faculty of Arts (UNIL) and the College of Humanities (EPFL), creating a link between them around these digital artifacts. The group seeks to act as a centre of expertise in the promotion of academic approaches to games (via research and the organisation of conferences, workshops, public and training courses).
Research activities at the GameLab cover among many topics the relations between film studies and game studies, the history of Swiss video games / video games in Switzerland, the archiving of video games (in collaboration with Musée Bolo), and the application of digital humanities methods for the study of video games. They also explore the long tradition of using video games in pedagogical contexts.
Teaching activities at the GameLab : the members of the GameLab are giving courses on video games in the SHS program, the department of Language and Information Sciences, and for the Formation Continue UNIL-EPFL.
Research activities at the GameLab:
During the first confinement taking place in Switzerland, the GameLab collaborated with the Initiative for Media Innovation and newspaper Le Temps to create a game documenting these dark times called “Four Flats and a Confinement”.
The GameLab is currently working in association with the Lausanne Time Machine initiative on the development of a video game on the history of the city of Lausanne: Lausanne 1830, which will be used as an educational tool in schools.
These conferences took place 6 times between October 2020 and June 2021. They brought together actors from the EPFL-UNIL campus who are close to the field of video game studies (game engines, virtual reality, gamification, etc.) and proposed an overview of research and teaching activities in this field.
Teaching activities at the GameLab:
This Bachelor 3rd year course proposing to explore how social sciences and humanities approach the study of video games. It covers topics going from the study of sociological phenomena related to digital games to the game design of collaborative play.