Consoles, PC and video games

Collection de jeux vidéo, jeux PC et consoles de jeu de la Bibliothèque de l'EPFL
Video games and consoles to borrow
The collection includes more than 200 video games for:
You can now borrow a dozen video game consoles at the Library welcome desk, Monday to Friday, from 8am to 8pm (except on public holidays):
- Playstation 4 (PS4)
- Playstation 5 (PS5)
- Xbox One
- Xbox Series X
- Switch
- Switch Lite
- Super Nintendo mini (SNES)
- Nintendo mini (NES)
- Virtual reality headset Oculus Quest 2
To borrow the consoles, you must be registered at the Library and bring the DVD sleeve corresponding to the console you wish to borrow to the welcome desk. You will find the game console sleeves on the video game display unit in the Science and Society area. The loan period is 7 days, automatically renewed 5 times if no one else reserves the console. It is also possible to reserve the consoles directly on Beast.
Charges for loss or damage may apply in accordance with our rules.
Gaming zone and PC games
An area dedicated exclusively to PC gaming has been created in the Sciences and society area. The Zero Gravity station provides you with two PC gaming catalogs:
- STEAM
- GOG
New games are regularly added to the collection, which already includes more than 130 titles. Most of the games are independent and/or Swiss, and mainly focused on scientific themes, programming, cooperation and management in games.
7 Billion Humans
AI War: Fleet Command
Apollo 11 HD VR
Baba is you
Beat Saber
Before your Eyes
Beholder
Black the fall
Block’Hood
Botanicula
Celeste
Chroma Lab
Cities Skylines
Cities Skylines Green Cities
Civilization V
Command & Conquer Remastered Collection
Crayon Physics Deluxe
Cuphead
Darkest Dungeon®
Dear Esther
Dorfromantik
Dreii
Duskers
Dyson Sphere Program
Eliza
Else Heart.Break()
Elsemir and the five magical gifts
Empyrion
Event [0]
Everything
Factorio
FAR Lone Sails
Feist
Firewatch
First Strike: final hour
Frostpunk
Geometry Dash
Gorogoa
GRIS
Hacknet
Hades
Halcyon 6
HEADLINER
Hellblade: Senua’s Sacrifice
Human Resource Machine
Human: Fall Flat
I am dead
Infinifactory
Into the Breach
Keep talking and nobody explodes
Kerbal Space Program
Knights and Bikes
Lost in Blindness
Mass Effect
Minit
MokMok
Mundaun
Nandeyanen!? – The 1st Sûtra
Niche – a genetic survival game
NieR: Automata
Nimbatus – The Space Drone Constructor
Noita
Observer
Odyssey
OneShot
Opus Magnum
Ori and the Blind Forest
Ori and the Will of the Wisps
Orwell
Orwell: Ignorance is Strength
Oxygen Not Included
Papers, please
Pavilion
Pikuniku
Plague Inc: Evolved
Planet Zoo
Plug and play
Poly Bridge
Portal
Portal 2
Project Highrise pack
Puddle
Puyo Puyo Tetris
Q.U.B.E.
Q.U.B.E. 2
Quadrilateral cowboy
Quantum Conundrum
realMyst: masterpiece edition
Reassembly
Return of the Obra Dinn
RimWorld
Rise of Industry
Sable
Satisfactory
Shenzhen I/O
Shortest Trip to Earth
SimCity 4
Slay the Spire
Slime-san
SOMA
SpaceChem
SpaceEngine
Stardew Valley
Subnautica
Superflight
SuperHot VR
Superliminal
Terraria
The Bridge
The Dream Machine
The Guild II Renaissance
The Long Dark
The Stanley parable
The Talos principle
The Universim
The Witness
The Wolf among us
This War of Mine
Timberborn
Townscaper
Transcripted
Unrailed
What Remains of Edith Finch
When the Past was Around
While True: learn()
Wing Commander™ 4: The Price of Freedom
World of Goo
Xenonauts
Xplane 11
Ynglet
To go further
Here is a selection of regularly updated resources designed to assist research in the interdisciplinary field of video and computer games studies. The references presented here are either available for borrowing from the Library, for online access from the EPFL network or for free online consultation.
References on video games
- Triclot, Mathieu. Philosophie Des Jeux Vidéo. Paris: La Découverte, 2011. Zones.
- Berry, Vincent, and Brougère, Gilles. L’expérience Virtuelle : Jouer, Vivre, Apprendre Dans Un Jeu Vidéo (2012).
- Wolf, Mark J.P, and Perron, Bernard. The Video Game Theory Reader. New York, NY: Routledge, 2003.
- Newman, James. Videogames. 2nd ed. London: Routledge, 2013.
- Pérény, Etienne. Images Interactives Et Jeu Vidéo : De L’interface Iconique à L’avatar Numérique. S.l.: Questions Théoriques, 2013.
- Zeid, Jean, and Fondation EDF. Game : Le Jeu Vidéo à Travers Le Temps. Paris: Seuil, 2017.
Subject guides
Books
- Devlin, Keith J. (2011). Mathematics Education for a New Era : Video Games as a Medium for Learning.
- Gee, James Paul (2007). What Video Games Have to Teach Us about Learning and Literacy.
- Gee, James Paul (2013). Good Video Games + Good Learning : Collected Essays on Video Games, Learning and Literacy.
Articles
- Barr, Matthew. (2018). Student Attitudes to Games-Based Skills Development: Learning from Video Games in Higher Education. Computers in Human Behavior.
- Walz, S.P., Deterding, S. (2014). Gamification and Learning. The Gameful World: Approaches, Issues, Applications.
EPFL Library video games collection
Jeux collaboratifs, basés sur la communication ou intégrants des concepts scientifiques :
- Keep Talking and Nobody Explodes. Jeu PC
- Portal 1 et 2. Jeux PC
- Overcooked! 2. Nintendo Switch
Books
- Buckland, Mat (2005). Programming Game AI by Example.
- Millington, Ian, and Funge, John David (2009). Artificial Intelligence for Games.
- Santiago Ontañón, Marco Antonio, et al (2011). Artificial Intelligence for Computer Games. Online.
- Togelius, Julian (2018). Playing Smart : on Games, Intelligence and Artificial Intelligence. Online.
- Yannakakis, Georgios N., and Togelius, Julian (2018). Artificial Intelligence and Games. Online.
Articles
- Togelius, Julian (2017). AI Researchers, Video Games Are Your Friends!. Computational Intelligence. Studies in Computational Intelligence.
- Yannakakis, Georgios N., and Togelius, Julian (2015). A Panorama of Artificial and Computational Intelligence in Games. IEEE Transactions on Computational Intelligence and AI in Games.
Webistes
- « Games By Angelina » des jeux vidéo développés par une IA : http://www.gamesbyangelina.org/.
EPFL Library video games collection
- Elite Dangerous, 2017. Xbox One
- Hello Neighbor, 2018. Nintendo Switch
- No Man’s Sky, 2016. PS4
- The Binding of Isaac: Afterbirth, 2017. Nintendo Switch
Books
- Burak, Asi, and Parker, Laura (2017). Power Play: How Video Games Can Save the World.
- Schrier, Karen (2016). Knowledge Games: How Playing Games Can Solve Problems, Create Insight, and Make Change.
Articles
- Walz, S.P., Deterding, S. (2014). Massively Multiplayer Research: Gamification and (Citizen) Science
- Jötten, F. (2018). La science en s’amusant. Horizons – Le magazine suisse de la recherche scientifique.
Websites
- Le site Citizen Science Games propose une liste de jeux citoyens
- Games for Change
Video games
Books
- Lane, Matthew (2017). Power-up : Unlocking the Hidden Mathematics in Video Games.
- Van Verth, James M., and Bishop, Lars M (2008). Essential Mathematics for Games and Interactive Applications : a Programmer’s Guide. Online.
- Devlin, Keith J. (2011). Mathematics Education for a New Era: Video Games as a Medium for Learning.
Articles
- Tokac, Umit; Novak, Elena; Thompson, Christopher G (2019). Effects of game‐based learning on students’ mathematics achievement: A meta‐analysis. Journal of Computer Assisted Learning.
- Shapiro, Jordan (2013). Video Games Are The Perfect Way To Teach Math, Says Stanford Mathematician. Forbes.
Video games of EPFL Library’s collection
- Little Big Planet 3, 2014. PS4
- Portal 1 et 2 (jeux PC)
- Minecraft, 2018. Nintendo Switch
- Super Mario Bros, 1985. Super Nintendo Entertainment System