|Grigori Chevtchenko is a Computing Specialist in the Scientific Visualization Section of the Computing Division.
Grigori’s main focus is working on real time 3d rendering engines, mesh voxelization, morphology meshing, electric field computation and visualization using C++ and OpenGL technology.
Prior to joining Blue Brain, he was a freelance game engine developer for mobile platforms.
Grigori has a Bachelor of Science in Electrical Engineering and a Masters of Science in Electrical Engineering and Signal Processing, both from the Ecole Polytechnique Fédérale de Lausanne.
In his spare time, he enjoys programming, video games, space, movies, music and socializing with friends.