In this project, we investigate the role of interactive tangible robots in supporting letter writing for children having attention and visual-motor coordination problems. Three features of the Cellulo robotic platform, in particular, haptic information, autonomous motion and synchronized behavior of multiple robots allow us to increase the multi-sensory feedback through letter writing process. Haptic features allow each child to receive individual instant feedback, autonomous motion makes the robot reproduce the ductus while synchronized robot behavior allows collaborative game design.
The JUSThink project aims to improve the computational thinking skills of children by exercising algorithmic reasoning with and through graphs, where graphs are posed as a way to represent, reason with and solve a problem. It targets at fostering children’s understanding of abstract graphs through a collaborative problem solving task.
More information on the JusThink page
In order to show the potential of Cellulo in the classroom as part of standard curricular activities, we designed a learning activity called Windfield. It is designed as a semi-gamified activity where learners are taught how atmospheric pressure results in winds through a robotic simulation of “hot air balloons” over Europe. There are high and low-pressure points of various intensities that create outwards and inwards winds respectively at a distance; the strength of these wind forces are decayed with squared distance. The wind force at any given point on the map is then calculated as the vectorial sum of the wind forces created by all pressure points. The activity flow includes following steps:
- Feel the Wind with 2 pressure points: Exploration of wind and pressure mechanism with robots
- Informative video: Comprehension of wind mechanism and mid-term synthesis
- Feel the Wind with 4 pressure points: Application of wind mechanism knowledge
- Control the Wind: Transfer of knowledge into constructive use