In the Cellulo Project, we are aiming to design and build the
pencils of the future’s classroom, in the form of robots. We imagine these as swarm robots, each of them very simple and affordable, that reside on large paper sheets that contain the learning activities . Our vision is that these be ubiquitous, namely a natural part of the classroom ecosystem, as to shift the focus from the robot to the activity. With Cellulo you can actually grab and move a planet to see what happens to its orbit, or vibrate a molecule with your hands to see how it behaves. . Cellulo makes tangible what is intangible in learning
This project is supported by the Swiss National Science Foundation through the
National Centre of Competence in Research Robotics. Videos
Conference Papers Cellulan World: Interactive Platform to Learn Swarm Behaviors H. Khodr; B. Bruno; A. Kothiyal; P. Dillenbourg 2022-05-09. 21st International Conference on Autonomous Agents and Multiagent Systems (AAMAS 2022), Virtual Event [New Zealand], May 9 – 13, 2022. p. 1908–1910. DOI : 10.5555/3535850.3536148. Predictive Analysis of Errors During Robot-Mediated Gamified Training N. E. Yuceturk; S. Demir; Z. Ozdemir; I. Irina Bejan; N. Dresevic et al. 2022. IEEE 18th International Conference on Rehabilitation Robotics (ICORR), Rotterdam, Netherlands, July 25-29, 2022. DOI : 10.1109/ICORR55369.2022.9896589. Modulo Cellulo: Modular Versatile Tangible Educational Robots H. Khodr; K. A. Holdcroft; Y-S. Wu; V. Borja Guimera; H. Sprumont et al. 2022. The 2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2022), Kyoto, Japan, 23-27 October 2022. p. 3666-3671. DOI : 10.1109/IROS47612.2022.9981983. Designing Online Multiplayer Games with Haptically and Virtually Linked Tangible Robots to Enhance Social Interaction in Therapy A. Güneysu Özgür; H. Khodr; M. Akeddar; M. Roust; P. Dillenbourg 2022. 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN) – Social, Asocial, and Antisocial Robots, Naples, Italy, August 29-September 2, 2022. p. 358-364. DOI : 10.1109/RO-MAN53752.2022.9900684. Effect of Different Communication Affordances on the Emergence of Collaboration Strategies in an Online Multiplayer Game H. Khodr; N. Wagner; B. Bruno; A. Kothiyal; P. Dillenbourg 2022. 13th International Conference on Swarm Intelligence (ANTS), Malaga, Spain, November 2-4, 2022. p. 316–323. DOI : 10.1007/978-3-031-20176-9_28. How Diseases Spread: Embodied Learning of Emergence with Cellulo Robots H. Khodr; J. Brender; A. Kothiyal; P. Dillenbourg 2021. 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education (ICCE 2021), Cyberspace, November 22-26, 2021. Design of Dynamic Tangible Workspaces for Games: Application on Robot-Assisted Upper Limb Rehabilitation A. Güneysu Özgür; B. Bruno; V. Taburet; A. Ozgur; P. Dillenbourg 2020-10-14. 2020 29th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN), Naples, Italy, August 31, 2020. p. 172-178. DOI : 10.1109/RO-MAN47096.2020.9223332. Being Part of the Swarm: Experiencing Human-Swarm Interaction with VR and Tangible Robots H. Khodr; U. Ramage; K. Kim; A. Guneysu Ozgur; B. Bruno et al. 2020-10-01. Symposium on Spatial User Interaction, Virtual Event, Canada, October 31-November 1, 2020. p. 1-2. DOI : 10.1145/3385959.3422695. Using tabletop robots to promote inclusive classroom experiences I. Neto; W. Johal; M. Couto; H. Nicolau; A. Paiva et al. 2020-06-22. IDC ’20: Interaction Design and Children, London, United Kingdom, June, 2020. p. 281–292. DOI : 10.1145/3392063.3394439.