Gamified rehabilitation with tangible robots

The Cellulo for rehabilitation project aims to provide practical, easy to use and intuitive gamified rehabilitation by using these tangible robots as game agents and objects. Our first game, Pacman for upper arm exercises, is designed iteratively with participation of stroke, brachial plexus and cerebral palsy patients (18 in total) and seven therapists in four different therapy centers. 
A number of game elements are designed for tuning speed, accuracy, range of motion and challenge level; these are: 

  • Different maps with various mazes or sizes,
  • One or two ghost(s) robot(s) chasing the Pacman
  • Speed of the chasing robot(s)
  • Optional rules:
    • Turn rule where the user can only collect the fruits by rotating the robot on top of them,
    • Cross border penalty rule where the user loses the last eaten fruit when he/she crashes into a wall,
    • Haptic feedback rule to provide haptic informative assistance when the user crashes into a wall.

Designing Configurable Arm Rehabilitation Games: How Do Different Game Elements Affect User Motion Trajectories?

A. Güneysu Özgür; M. J. Wessel; T. L. C. Asselborn; J. K. Olsen; W. Johal et al. 

2019-10-07. 2019 41st Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), Berlin, Germany, DOI : 10.1109/EMBC.2019.8857508.

Towards an Adaptive Upper Limb Rehabilitation Game with Tangible Robots

A. Güneysu Özgür; L. P. Faucon; P. Maceira-Elvira; M. J. Wessel; W. Johal et al. 

2019-06-26. 2019 IEEE 16th International Conference on Rehabilitation Robotics (ICORR), Toronto, Canada, June, 2019. p. 294-299. DOI : 10.1109/ICORR.2019.8779429.

Iterative Design of an Upper Limb Rehabilitation Game with Tangible Robots

A. Guneysu Ozgur; M. J. Wessel; W. Johal; K. Sharma; A. Özgür et al. 

2018-03-05. ACM/IEEE International Conference on Human-Robot Interaction (HRI), Chicago, IL, USA, March 5-8, 2018. p. 241-250. DOI : 10.1145/3171221.3171262.