Act for Change

A competition based on gaming, exchange and experience
Act for Change is a strategic awareness program launched in 2015 by the Vice Presidency of Human Resources and Operations.
Each year, a 3-week competition challenges staff and students to change their habits. Simple actions are proposed to experiment a more sustainable lifestyle on campus.
This program aims to embed sustainability at the heart of EPFL culture and behaviour. The idea is to encourage the exchange of ideas on sustainability issues and to invite the community to experience a more sustainable lifestyle.
How does it work?
Act for Change, is a 3-week team challenge to change habits. Through an online platform and a smartphone application, participants can choose simple and concrete actions to take on campus, such as riding their bike to come to campus or eating a vegetarian meal with their colleagues.
The actions proposed on the platform cover the following themes: energy, mobility, food, biodiversity, waste, resources, IT, health, well-being, learning.
In order to encourage the exchange of ideas and awareness of the issues, participation is in teams of 3 to 6 people.
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Web and app platform
Through an online platform and a smartphone application, participants can choose simple and concrete actions to take on campus. -
A competition based on gaming
Participants collect points for each action performed individually or as a team and participate in the final ranking of their team. The participants’ goal is to achieve the objectives they have set for themselves and their team. How it works -
Blog
The Act for Change blog allows participants to post ideas and testimonials. Discover the blog -
Newsletter
The Act for Change newsletter is published every 3 months. Latest edition (February 2019) Previous editions Subscribe to the newsletter

4 editions of challenges
Since 2015, 4 challenges have been organised: – 1 for students – 2 for employees – 1 for the whole community

10% of participation
In each edition, between 560 and 1250 people participated, representing 10% of the community each time. In total, more than 3,000 people participated!