Our researches focus on embodied interactions, i.e. involving users through full-body movements to achieve new classes of tasks or activities not feasible with traditional human-computer interfaces. It can be employed for training and rehabilitation or for the evaluation of potentially complex environments. In collaboration with EPFL-LNCO we conduct experiments to assess the human embodiment sensitivity to various factors so that we can propose human-centered algorithms for full-body interaction. Independently we also investigated how to impersonate a full range of 3D characters (performance animation). Finally, our Know-how in human posture control has been used for proposing new 3D sketching tools for animators.
August 31st 2021: The ACM conference Motion Interaction and Games ‘2021 will finally be fully virtual on November 10-12th. The program is now visible !
June 12th 2020: overview of past activities in the Frontiers in Virtual Reality Webinar : Embodied interaction in Immersive VR