Publications

The present page lists all IIG publications including full and short papers, extended abstracts, posters and PhD thesis under the infoscience header below.

Our Demo / Dataset / Code page highlights key IIG papers together with their video demo and in some cases the associated dataset and code.

 

extracted from infoscience.epfl.ch

2024

Customizing the human-avatar mapping based on EEG error related potentials during avatar-based interaction.

F. Iwane; T. Porssut; O. Blanke; R. Chavarriaga; J. d. R. Millan et al. 

Journal of Neural Engineering. 2024. DOI : 10.1088/1741-2552/ad2c02.

In case of doubt, one follows one’s self: the implicit guidance of the embodied self-avatar

L. Boban; R. Boulic; B. Herbelin 

IEEE Transactions on Visualization and Computer Graphics. 2024.  p. 1-10. DOI : 10.1109/TVCG.2024.3372042.

Who says you are so sick? An investigation on individual susceptibility to cybersickness triggers using EEG, EGG and ECG

N. Tian; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2024.  p. 1-11. DOI : 10.1109/TVCG.2024.3372066.

2023

EGG Objective characterization of cybersickness symptoms towards navigation axis

N. Tian; K. H. Achache; A. R. Ben Mustapha; R. Boulic 

2023-03-26. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00068.

Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments

A. Viegas Milani; N. Tian; R. Boulic 

2023-03-26. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00103.

Unintentional synchronization with self-avatar for upper- and lower-body movements

L. Boban; L. Strauss; H. Decroix; B. Herbelin; R. Boulic 

Frontiers in Virtual Reality. 2023-02-23. Vol. 4. DOI : 10.3389/frvir.2023.1073549.

Avatar error in your favor: Embodied avatars can fix users’ mistakes without them noticing

M. Delahaye; O. Blanke; R. Boulic; B. Herbelin 

PLOS ONE. 2023-01-20. Vol. 18, num. 1, p. e0266212. DOI : 10.1371/journal.pone.0266212.

Real-time Self-contact Retargeting of Avatars down to Finger Level

M. DELAHAYE; B. Herbelin; R. Boulic 

2023. International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Dublin, Ireland, December 6-8, 2023. DOI : 10.2312/egve.20231311.

2022

Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance

L. Boban; D. Pittet; B. Herbelin; R. Boulic 

Frontiers in Virtual Reality. 2022-04-27. Vol. 3. DOI : 10.3389/frvir.2022.860872.

Reaching articular limits can negatively impact embodiment in virtual reality

T. Porssut; O. Blanke; B. Herbelin; R. Boulic 

Plos One. 2022-03-02. Vol. 17, num. 3, p. e0255554. DOI : 10.1371/journal.pone.0255554.

A review of cybersickness in head‐mounted displays: raising attention to individual susceptibility

N. Tian; P. Lopes; R. Boulic 

Springer Virtual reality. 2022-02-07. DOI : 10.1007/s10055-022-00638-2.

2021

On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality

M. G. Delahaye; B. Zbinden; B. Herbelin; R. Boulic 

2021-12-01. ICAT-EGVE 2020 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Orlando, USA, December 2-4, 2020. p. 17-25. DOI : 10.2312/egve.20201255.

Towards Recognizing Emotion in the Latent Space

M. Fanourakis; G. Chanel; R. Elalamy; P. Lopes 

2021-01-01. 19th IEEE International Conference on Pervasive Computing and Communications (IEEE PerCom), ELECTR NETWORK, Mar 22-26, 2021. p. 364-367. DOI : 10.1109/PERCOMWORKSHOPS51409.2021.9430963.

Adapting Virtual Embodiment through Reinforcement Learning

T. Porssut; Y. Hou; O. Blanke; B. Herbelin; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2021.  p. 1-1. DOI : 10.1109/TVCG.2021.3057797.

2020

Does scaling player size skew one’s ability to correctly evaluate object sizes in a virtual environment?

N. Hartman; M. G. Delahaye; H. Decroix; B. Herbelin; R. Boulic 

2020-10-16. MIG ’20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. p. 1-6. DOI : 10.1145/3424636.3426908.

Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR

P. Lopes; N. Tian; R. Boulic 

2020-10-16. The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, Charleston, South Carolina, USA, October 16-18, 2020. DOI : 10.1145/3424636.3426906.

Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena

P. Lopes; R. Boulic 

2020-09-15. The ACM SIGGRAPH Conference on the Foudations of Digital Games, Buggiba, Malta, September 15-18, 2020. p. 1-11. DOI : 10.1145/3402942.3403012.

One the effect of the Vertical Axis Alignment on Cybersickness and Game Experience in Supine Posture

N. Tian; J. C. Romain Lucien; L. P. Simoes Lopes; R. Boulic 

2020-08-31. IEEE Conference on Games (CoG) 2020, ELECTR NETWORK, August 24-27, 2020. p. 359-366. DOI : 10.1109/CoG47356.2020.9231830.

Exploring Blink-Rate Behaviors for Cybersickness Detection in VR

P. Lopes; N. Tian; R. Boulic 

2020-05-11. The IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, Georgia, USA, March 22-26, 2020. DOI : 10.1109/VRW50115.2020.00248.

Hessian Splines For Scanning Transmission X-Ray Microscopy

T. Debarre; B. Watts; B. Roesner; M. Unser 

2020-01-01. IEEE 17th International Symposium on Biomedical Imaging (ISBI), Iowa, IA, Apr 03-07, 2020. p. 199-202. DOI : 10.1109/ISBI45749.2020.9098539.

2019

A Too to Design Interactive Characters Based on Embodied Cognition

J. Llobera; R. Boulic 

Ieee Transactions On Games. 2019-12-01. Vol. 11, num. 4, p. 311-319. DOI : 10.1109/TCIAIG.2017.2755699.

Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR

T. Porssut; B. Herbelin; R. Boulic 

2019-03-23. IEEE VR – The 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, march 23-27, 2019. DOI : 10.1109/VR.2019.8797716.

Real-time neural network prediction for handling two-hands mutual occlusions

D. Pavllo; M. Delahaye; T. Porssut; B. Herbelin; R. Boulic 

Computers & Graphics:. 2019. Vol. X2, p. 100011. DOI : 10.1016/j.cagx.2019.100011.

On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality

J. Marengo; P. Lopes; R. Boulic 

2019. IEEE Conference on Games 2019, London, United Kingdom, United Kingdom, August 20-23, 2019. DOI : 10.1109/CIG.2019.8848098.

2018

Self-attribution of distorted reaching movements in immersive virtual reality

H. Galvan Debarba; R. Boulic; R. Salomon; O. Blanke; B. Herbelin 

Computers & Graphics. 2018-10-15. Vol. 76, p. 142-152. DOI : 10.1016/j.cag.2018.09.001.

The Critical Role of Self-Contact for Embodiment in Virtual Reality

S. Bovet; H. G. Debarba; B. Herbelin; E. Molla; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2018-04-01. Vol. 24, num. 4, p. 1428-1436. DOI : 10.1109/TVCG.2018.2794658.

The role of modularity in sustainable design: A systematic review

M. Sonego; M. Echeveste; H. Debarba 

JOURNAL OF CLEANER PRODUCTION. 2018. Vol. 176, p. 196-209. DOI : 10.1016/j.jclepro.2017.12.106.

Egocentric Mapping of Body Surface Constraints

E. Molla; H. Galvan Debarba; R. Boulic 

IEEE Transactions on Visualization and Computer Graphics. 2018. Vol. 24, num. 7, p. 2089-2102. DOI : 10.1109/TVCG.2017.2708083.

2017

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

H. Galvan Debarba; S. Bovet; R. Salomon; O. Blanke; B. Herbelin et al. 

PLoS One. 2017. Vol. 12, num. 12, p. e0190109. DOI : 10.1371/journal.pone.0190109.

Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation

J. G. Grandi; H. G. Debarba; L. Nedel; A. Maciel 

2017. the 2017 CHI Conference, Denver, Colorado, USA, 06-12 05 2017. p. 5881-5891. DOI : 10.1145/3025453.3025935.

Virtual Zero Gravity Impact on Internal Gravity Model

T. Porssut; H. G. Debarba; E. Canzoneri; B. Herbelin; R. Boulic 

2017. 19th IEEE Virtual Reality Conference (VR), Los Angeles, CA, MAR 18-22, 2017. p. 309-310. DOI : 10.1109/VR.2017.7892300.

SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera

K. Li; J. Yang; L. Liu; R. Boulic; Y-K. Lai et al. 

Ieee Transactions On Circuits And Systems For Video Technology. 2017. Vol. 27, num. 4, p. 771-783. DOI : 10.1109/Tcsvt.2016.2556419.

Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis

N. Wang; J. Ahn; R. Boulic 

Applied Artificial Intelligence. 2017. Vol. 31, num. 2, p. 103-118. DOI : 10.1080/08839514.2017.1299983.

Embodiment Sensitivity to Movement Distortion and Perspective Taking in Virtual Reality

H. Galvan Debarba / R. Boulic; B. Herbelin (Dir.)  

Lausanne, EPFL, 2017. 

2016

One Step from the Locomotion to the Stepping Pattern

R. Boulic; U. Evci; E. Molla; P. Pisupati 

2016. the 29th International Conference, Geneva, Switzerland, 23-25 05 2016. p. 165-168. DOI : 10.1145/2915926.2915949.

Collaborative 3D Manipulation using Mobile Phones

J. G. Grandi; I. Berndt; H. G. Debarba; L. Nedel; A. Maciel 

2016. IEEE Symposium on 3D User Interfaces (3DUI), Greenville, SC, MAR 19-20, 2016. p. 279-280. DOI : 10.1109/3DUI.2016.7460079.

Artist-Oriented 3D Character Posing from 2D Strokes

M. Mahmudi; P. Harish; B. Le Callennec; R. Boulic 

Computers & Graphics. 2016. Vol. 57, p. 81-91. DOI : 10.1016/j.cag.2016.03.008.

Parallel Inverse Kinematics for Multithreaded Architectures

P. K. Harish; M. Mahmudi; B. Le Callennec; R. Boulic 

ACM Transactions on Graphics. 2016. Vol. 35, num. 2, p. 19:1-19:13. DOI : 10.1145/2887740.

The Subjective Sensation of Synchrony: An Experimental Study

J. Llobera; C. Charbonnier; S. Chagué; D. Preissmann; J-P. Antonietti et al. 

PLOS ONE. 2016. Vol. 11, num. 2, p. e0147008. DOI : 10.1371/journal.pone.0147008.

Precise and Responsive Performance Animation for Embodied Immersive Interactions

E. Molla / R. Boulic (Dir.)  

Lausanne, EPFL, 2016. 

2015

Embodied interaction using non-planar projections in immersive virtual reality

H. Galvan Debarba; S. Perrin; B. Herbelin; R. Boulic 

2015. 21st ACM Symposium on Virtual Reality Software and Technology (VRST ’15), Beijing, China, November 13-15, 2015. p. 125-128. DOI : 10.1145/2821592.2821603.

Characterizing Embodied Interaction in First and Third Person Perspective Viewpoints

H. Galvan Debarba; E. Molla; B. Herbelin; R. Boulic 

2015. 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, Provence-Alpes-Côte d’Azur, France, March 23-24, 2015. p. 67-72. DOI : 10.1109/3DUI.2015.7131728.

2014

Spatially aware mobile interface for 3D visualization and interactive surgery planning

J. G. Grandi; A. Maciel; H. Galvan Debarba; Z. Dinamar 

2014. IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH), Rio de Janeiro, Rio de Janeiro, Brazil, May 14-16, 2014. DOI : 10.1109/SeGAH.2014.7067098.

2013

Latent motion spaces for full-body motion editing

S. Carvalho; R. Boulic; C. Vidal; D. Thalmann 

Vis Comput. 2013. Vol. 29, p. 171-188. DOI : 10.1007/s00371-012-0678-z.

Singularity Free Parametrization of Human Limbs

E. Molla; R. Boulic 

2013. MIG ’13 Proceedings of the Motion in Games, Dublin, Ireland, 06-08 November 2013. p. 165-174. DOI : 10.1145/2522628.2522649.

A two-arm coordination model for phantom limb pain rehabilitation

E. Molla; R. Boulic 

2013. The 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), Singapore, 06-09 October 2013. p. 35. DOI : 10.1145/2503713.2503739.

Disambiguation Canvas: A Precise Selection Technique for Virtual Environments

H. Galvan Debarba; G. J. Grandi; A. Maciel; L. Nedel; R. Boulic 

2013. Human-Computer Interaction – INTERACT 2013, Cape Town, South Africa, September 2-6, 2013. p. 388-405. DOI : 10.1007/978-3-642-40477-1_24.

“Seeing” and “feeling” architecture: how bodily self-consciousness alters architectonic experience and affects the perception of interiors

I. Pasqualini; J. Llobera; O. Blanke 

Frontiers in psychology. 2013. Vol. 4, p. 354. DOI : 10.3389/fpsyg.2013.00354.

Asymmetric facial expressions: revealing richer emotions for embodied conversational agents

J. Ahn; S. Gobron; D. Thalmann; R. Boulic 

Computer Animation And Virtual Worlds. 2013. Vol. 24, num. 6, p. 539-551. DOI : 10.1002/cav.1539.

2012

An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment

J. Ahn; S. Gobron; D. Garcia; Q. Silvestre; D. Thalmann et al. 

2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 47-57. DOI : 10.1007/978-3-642-31567-1_5.

An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment

S. Gobron; J. Ahn; D. Garcia; Q. Silvestre; D. Thalmann et al. 

2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 58-68. DOI : 10.1007/978-3-642-31567-1_6.

Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions

J. Ahn; S. Gobron; D. Thalmann; R. Boulic 

2012. 5th International Conference on Motion in Games (MIG 2012), Rennes, France, November 15-17, 2012. p. 122-133. DOI : 10.1007/978-3-642-34710-8_12.

Within-Crowd Immersive Evaluation of Collision Avoidance Behaviors

J. Ahn; N. Wang; D. Thalmann; R. Boulic 

2012. 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Singapore, December 2-4, 2012. p. 231-238. DOI : 10.1145/2407516.2407573.

Sensitivity of hip tissues contact evaluation to the methods used for estimating the hip joint center of rotation

E. Arbabi; J. Schmid; R. Boulic; D. Thalmann; N. Magnenat-Thalmann 

Medical & Biological Engineering & Computing. 2012. Vol. 50, p. 595-604. DOI : 10.1007/s11517-012-0873-0.

2011

Immersive singularity-free full-body interactions with reduced marker set

D. Raunhardt; R. Boulic 

Computer Animation And Virtual Worlds. 2011. Vol. 22, p. 407-419. DOI : 10.1002/cav.378.

Long Term Real Trajectory Reuse Through Region Goal Satisfaction

J. Ahn; S. Gobron; Q. Silvestre; H. Ben Shitrit; M. Raca et al. 

2011. International Conference on Motion in Games (MIG), Edinburgh, UK, November 13-15, 2011. p. 412-423. DOI : 10.1007/978-3-642-25090-3_35.

2010

Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?

R. Boulic; D. Maupu; M. Peinado; D. Raunhardt 

2010. 3rd International Conference on Motion in Games, Utrecht, NETHERLANDS, Nov 14-16, 2010. p. 59-69. DOI : 10.1007/978-3-642-16958-8_7.

Penetration Depth Method-Novel Real-Time Strategy for Evaluating Femoroacetabular Impingement

E. Arbabi; S. Chegini; R. Boulic; M. Tannast; S. J. Ferguson et al. 

Journal Of Orthopaedic Research. 2010. Vol. 28, p. 880-886. DOI : 10.1002/jor.21076.

Motion Synergies for Real-Time Postural Control in Virtual Environments

D. Raunhardt / R. Boulic (Dir.)  

Lausanne, EPFL, 2010. 

2009

Estimating Hip Joint Contact Pressure from Geometric Features

E. Arbabi; S. Chegini; R. Boulic; S. J. Ferguson; D. Thalmann 

2009. Workshop on 3D Physiological Human, Zermatt, SWITZERLAND, Dec, 2008. p. 165-177. DOI : 10.1007/978-1-84882-565-9_11.

Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis

B. Mazzarino; M. Peinado; R. Boulic; G. Volpe; M. M. Wanderley 

2009. 7th International Gesture Workshop, Lisbon, PORTUGAL, May 23-25, 2007. p. 48-56. DOI : 10.1007/978-3-540-92865-2_5.

Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing

S. R. Carvalho; R. Boulic; D. Thalmann 

2009. Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. p. 116-127. DOI : 10.1007/978-3-642-10347-6.

Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions

R. Boulic; D. Raunhardt 

2009. Second International Workshop on Motion in Games, Zeist, The Netherlands, November 21-24, 2009. p. 231-242. DOI : 10.1007/978-3-642-10347-6_21.

Avatar et Humain Virtuel Interactif

F. Multon; R. Boulic 

Le traité de la réalité virtuelle; Paris: Presses de l’Ecole des Mines de Paris, 2009.

Characterizing full-body reach duration across task and viewpoint modalities

D. Maupu; R. Boulic; D. Thalmann 

Journal of Virtual Reality and Broadcasting. 2009. num. 5, p. 15. DOI : 10.20385/1860-2037/5.2008.15.

Full-Body Avatar Control with Environment Awareness

M. Peinado; D. Meziat; D. Maupu; D. Raunhardt; D. Thalmann et al. 

Ieee Computer Graphics And Applications. 2009. Vol. 29, p. 62-75. DOI : 10.1109/MCG.2009.42.

On scaling strategies for the full-body postural control of virtual mannequins

R. Boulic; D. Maupu; D. Thalmann 

Interacting With Computers. 2009. Vol. 21, p. 11-25. DOI : 10.1016/j.intcom.2008.10.002.

A subject-specific software solution for the modeling and the visualization of muscles deformations

X. Maurice; A. Sandholm; N. Pronost; R. Boulic; D. Thalmann 

Visual Computer. 2009. Vol. 25, p. 835-842. DOI : 10.1007/s00371-009-0313-9.

Motion constraint

D. Raunhardt; R. Boulic 

Visual Computer. 2009. Vol. 25, p. 509-518. DOI : 10.1007/s00371-009-0336-2.

Data-driven constraint-based motion editing

S. R. d. Carvalho / D. Thalmann; R. Boulic (Dir.)  

Lausanne, EPFL, 2009. 

Fast collision detection methods for joint surfaces

E. Arbabi; R. Boulic; D. Thalmann 

Journal of Biomechanics. 2009. Vol. 42, num. 2, p. 91-99. DOI : 10.1016/j.jbiomech.2008.10.017.

2008

Relaxed Steering towards Oriented Region Goals

R. Boulic 

2008. Workshop on Motion in Games, Utrecht, NETHERLANDS, Jun 14-17, 2008. p. 176-187. DOI : 10.1007/978-3-540-89220-5_18.

Real-Time Joint Coupling of the Spine for Inverse Kinematics

D. Raunhardt; R. Boulic 

Journal of Virtual Reality and Broadcasting. 2008. Vol. 5, num. 11. DOI : 10.20385/1860-2037/5.2008.11.

Full-body performance animation with Sequential Inverse Kinematics

L. Unzueta; M. Peinado; R. Boulic; A. Suescun 

Graphical Models. 2008. Vol. 70, p. 87-104. DOI : 10.1016/j.gmod.2008.03.002.

Evaluating the influence of induced passive torques in the simulation of time-varying human poses

I. Rodriguez; R. Boulic 

Computers & Graphics-Uk. 2008. Vol. 32, p. 474-484. DOI : 10.1016/j.cag.2008.06.001.

2007

Accurate On-line Avatar Control with Collision Anticipation

M. Peinado; D. Meziat; D. Maupu; D. Raunhardt; D. Thalmann et al. 

2007. ACM Symposium on Virtual Reality Software and Technology, Newport Beach, CA, Nov 05-07, 2007. p. 89-98. DOI : 10.1145/1315184.1315200.

Virtual Human Animation

P. Glardon; R. Boulic 

Crowd Simulation; Springer, 2007.

Efficient Collision Detection within Deforming Spherical Sliding Contact

A. Maciel; R. Boulic; D. Thalmann 

IEEE Transactions in Visualization and Computer Graphics. 2007. Vol. 13, num. 3, p. 518-529. DOI : 10.1109/TVCG.2007.1016.

Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK

S. Carvalho; R. Boulic; D. Thalmann 

Computer Animation & Virtual Worlds. 2007. Vol. 18, p. 493-503. DOI : 10.1002/cav.210.

A Fast Method for Finding Range of Motion in the Human Joints

E. Arbabi; R. Boulic; D. Thalmann 

2007. 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Lyon, France, August 23-26, 2007. p. 5079-5082. DOI : 10.1109/IEMBS.2007.4353482.

A fast method for finding maximum range of motion in the hip joint

E. Arbabi; R. Boulic; D. Thalmann 

2007. The 7th Annual Meeting of the International Society for Computer Assisted Orthopaedic Surgery (CAOS’07), Heidelberg, Germany, June 20-23, 2007. p. 497-500.

Motion Pattern Preserving IK Operating in the Motion Principal Coefficients Space

S. Carvalho; R. Boulic; D. Thalmann 

2007. The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision ( WSCG 2007), Plzen – Czech Republic, January 29 – February 1, 2007. p. 97-104.

Progressive Clamping

D. Raunhardt; R. Boulic 

2007. ICRA07. p. 4414-4419. DOI : 10.1109/ROBOT.2007.364159.

Exploiting Coupled Joints

D. Raunhardt; R. Boulic 

2007. Conference of GRAPP’07, Barcelona, Spain,

Simulating Reactive/Passive Postures by means of a Human Active Torque hybrid Optimization

I. Rodriguez-Santiago; R. Boulic 

2007. Conference of GRAPP07, Barcelona, Spain,

2006

Dynamic Obstacle Clearing for Real-time Character Animation

P. Glardon; R. Boulic; D. Thalmann 

The Visual Computer. 2006. Vol. 22, num. 6, p. 399-414. DOI : 10.1007/s00371-006-0017-3.

Modèles pour les Humanoïdes

S. Donikian; F. Multon; R. Boulic 

Traité de Réalité Virtuelle; Presses de l’Ecoles des Mines de Paris, 2006.

Environment-Aware Postural Control of Virtual Humans for Real-time Applications

M. Peinado; D. Meziat; D. Raunhardt; R. Boulic 

2006. of the SAE Conference on Digital Human Modeling for Design and Engineering, Lyon, France, July 2006.

Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input

R. Boulic; J. Varona; L. Unzueta; M. Peinado; A. Suescun et al. 

Virtual Reality. 2006. Vol. 10, num. 1, p. 48-61. DOI : 10.1007/s10055-006-0024-8.

Robust Kinematic Constraint Detection for Motion Data

B. Le Callennec; R. Boulic 

2006. ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Vienna, Austria, September 2006. p. 281–290.

Robust on-line adaptive footplant detection and enforcement for locomotion

P. Glardon; R. Boulic; D. Thalmann 

Visual Computer. 2006. Vol. 22, num. 3, p. 194-209. DOI : 10.1007/s00371-006-0376-9.

Interactive motion deformation with prioritized constraints

B. Le Callennec; R. Boulic 

Graphical Models. 2006. Vol. 68, num. 2, p. 175-93. DOI : 10.1016/j.gmod.2005.03.001.

Interactive techniques for motion deformation of articulated figures using prioritized constraints

B. Le Callennec / R. Boulic (Dir.)  

Lausanne, EPFL, 2006. 

2005

Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint

A. Maciel; S. Sarni; R. Boulic; D. Thalmann 

2005. Computer Aided Orthopedic Surgery 2005, Helsinki, Finland, 2005. p. 298-301.

Progressive Cartesian Inequality Constraints for the Inverse Kinematics Control of Articulated Chains

M. Peinado; R. Boulic; B. Le Callennec; D. Méziat 

2005. Eurographics, Short Presentation session. DOI : 10.2312/egs.20051032.

An Intuitive IK Postural Control System for Anthropometric Digital Human Models

H. Puthiya Veettilh; R. Boulic; A. Sharma; B. Le Callennec; K. Sawada et al. 

2005. 11th International Conference on Virtual Systems and Multimedia.

Challenges in exploiting prioritized inverse kinematics for motion capture and postural control

R. Boulic; M. Peinado; B. Le Callennec 

2005. 6th International Gesture Workshop, GW 2005, Berder Island, France, 2005. p. 176-187. DOI : 10.1007/11678816_21.

Proactive Steering Toward Oriented Targets

R. Boulic 

2005. DOI : 10.2312/egs.20051018.

On-line adapted transition between locomotion and jump

P. Glardon; R. Boulic; D. Thalmann 

2005. Computer Graphics International 2005, Stony Brook, NY, USA, 2005. p. 44-50. DOI : 10.1109/CGI.2005.1500367.

Spreadsheet Framework for Visual Exploration of Biomedical Datasets

S. Sarni; A. Maciel; R. Boulic; D. Thalmann 

2005. 18th IEEE Symposium on Computer-Based Medical Systems, Dublin, Ireland, June 23-24, 2005. p. 159-164. DOI : 10.1109/CBMS.2005.19.

2004

Evaluation and visualization of stress and strain on soft biological tissues in contact

S. Sarni; A. Maciel; R. Boulic; D. Thalmann 

2004. Shape Modeling Applications, 2004, Genova, Italy, June 7-9, 2004. p. 255-262. DOI : 10.1109/SMI.2004.1314512.

Standards for Virtual Human Animation: H-ANIM and MPEG4

S. Garchery; R. Boulic; T. Capin 

Handbook of Virtual Humans; John Wiley, 2004.

Computer Animation Techniques

R. Boulic; P. Baerlocher 

Handbook of Virtual Humans; John Wiley, 2004.

A Generic Method for Geometric Contraints Detection

M. Salvati; B. Le Callennec; R. Boulic 

2004. Eurographics, Grenoble, France, 30 August – 3 September, 2004.

Towards Configurable Motion Capture with Prioritized Inverse Kinematics

M. Peinado; B. Herbelin; M. Wanderley; B. Le Callennec; B. Boulic et al. 

2004. Third International Workshop on Virtual Rehabilitation (IWVR2004), Lausanne, Switzerland, 16-17 Septembre. p. 85-96.

Multi-Finger Haptic Rendering of Deformable Objects

A. Maciel; S. Sarni; O. Buchwalder; R. Boulic; D. Thalmann 

2004. Eurographics/ACM SIGGRAPH Symposium, Grenoble, France, p. 105-111.

Interactive Motion Deformation with Prioritized Constraints

B. Le Callennec; R. Boulic 

2004. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004. p. 163–11. DOI : 10.1145/1028523.1028545.

A Coherent Locomotion Engine Extrapolating Beyond Experimental Data

P. Glardon; R. Boulic; D. Thalmann 

2004. Computer Animation and Social Agents (CASA), Geneva, Switzerland, 2204. p. 73-84.

Motion Blending: Illustration with Cyclic and Episodic Patterns

P. Glardon; R. Boulic; D. Thalmann 

2004. CAPTECH Workshop, Zermatt, Switzerland, December, 2004.

Versatile Walk Engine, Journal Of Game Development

B. Boulic; B. Ulicny; D. Thalmann 

Journal of Game Development. 2004. Vol. 1, num. 1, p. 29-52.

An inverse kinematics architecture enforcing an arbitrary number of strict priority levels

P. Baerlocher; R. Boulic 

Visual Computer. 2004. Vol. 20, num. 6, p. 402-17. DOI : 10.1007/s00371-004-0244-4.

PCA-based walking engine using motion capture data

P. Glardon; R. Boulic; D. Thalmann 

2004. Computer Graphics International, 2004, Crete, Greece, 2004.

Style-based Motion Synthesis

R. Urtasun; P. Glardon; R. Boulic; D. Thalmann; P. Fua 

Computer Graphics Forum. 2004. Vol. 23, num. 4, p. 799-812. DOI : 10.1111/j.1467-8659.2004.00809.x.

2003

Approximating Human Reaching Volumes using Inverse Kinematics

I. Rodríguez; M. Peinado; R. Boulic; D. Meziat 

2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany, p. 81-88.

A Model to Assess Fatigue at Joint-Level Using the Half-Joint Concept

I. Rodríguez; R. Boulic; D. Meziat 

2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany, p. 97-105.

Towards a Parameterization Method for Virtual Soft Tissues Based on Properties of Biological Tissue

A. Maciel; R. Boulic; D. Thalmann 

2003. 5th IFAC 2003 Symposium on Modelling and Control in Biomedical Systems (including Biological Systems), Melbourne, Australia, August, 2003. p. 235-240. DOI : 10.1016/S1474-6670(17)33507-3.

Integrating Age Attributes to Virtual Human Locomotion

D. Le; R. Boulic; D. Thalmann 

International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2003. Vol. Vol. XXXIV-5/W10.

From Measurements to Model: the Walk Engine

R. Boulic; P. Glardon; D. Thalmann 

2003. 6th Conference on Optical 3D measurement Techniques, Zurich, Switzerland, 2003.

Motion Editing with Prioritized Constraints

R. Boulic; B. Le Callennec; M. Herren; H. Bay 

2003. 1st International Workshop on Interactive Rich Media Content Production – Architectures, Technologies, Lausanne, Switzerland, 16-17 October, 2003.

Experimenting Prioritized IK for Motion Editing

R. Boulic; B. Le Callennec; M. Herren; H. Bay 

2003. Annual Conference of the European association for Computer Graphics, Granada, Spain, 1-6 September.

Keynote speaker: Cinématique inverse pour l’optimisation de postures humaines soumises à des contraintes multiples

R. Boulic 

2003. Humanoid Day, Societe Francaise de Biomecanique, Valencienne, Spain, 15 May 2003.

Deformable tissue parameterized by properties of real biological tissue

A. Maciel; R. Boulic; D. Thalmann 

2003. International Symposium, IS4TM 2003, Juan-Les-Pins, France, June 12–13, 2003. p. 74-87. DOI : 10.1007/3-540-45015-7_8.

Visualizing human fatigue at joint level with the half-joint pair concept

I. Rodriguez; R. Boulic; D. Meziat 

2003.  p. 37-45. DOI : 10.1117/12.473943.

Bringing the human arm reachable space to a virtual environment for its analysis

I. Rodriguez; M. Peinado; R. Boulic; D. Meziat 

2003.  p. 229-232. DOI : 10.1109/ICME.2003.1220896.

Reaching volumes generated by means of octal trees and Cartesian constraints

I. Rodriguez; M. Peinado; R. Boulic; D. Meziat 

2003.  p. 324-329. DOI : 10.1109/CGI.2003.1214490.

2002

A Joint-level Model of Fatigue for the Postural Control of Virtual Humans

I. Rodriguez; R. Boulic; D. Meziat 

2002. 5th Int. Conference “Human and Computer” HC02, Aizu University , Japan, September, 2002.

2001

Cinématique Inverse pour Personnage en 3D, Solutions analytiques et variationnelles

R. Boulic; P. Baerlocher 

Journal de CFAO. 2001. 

Parametrization and range of motion of the ball-and-socket joint

P. Baerlocher; R. Boulic 

Deformable Avatars; Kluwer Academic Publishers, 2001. p. 180-190.

Using skeleton-based tracking to increase the reliability of optical motion capture

L. Herda; P. Fua; R. Plankers; R. Boulic; D. Thalmann 

Human Movement Science. 2001. Vol. 20, num. 3, p. 313-41. DOI : 10.1016/S0167-9457(01)00050-1.

Inverse kinematics techniques of the interactive posture control of articulated figures

P. Baerlocher / R. Boulic (Dir.)  

Lausanne, EPFL, 2001. 

2000

Using an Intermediate Skeleton and Inverse Kinematics for Motion Retargeting

J. Monzani; P. Baerlocher; R. Boulic; D. Thalmann 

Computer Graphics Forum. 2000. Vol. 19, num. 3, p. 11-19. DOI : 10.1111/1467-8659.00393.

Real-time display of virtual humans: levels of details and impostors

A. Aubel; R. Boulic; D. Thalmann 

IEEE Transactions on Circuits and Systems for Video Technology. 2000. Vol. 10, num. 2, p. 207-17. DOI : 10.1109/76.825720.

Kinematic control of the mass properties of redundant articulated bodies

P. Baerlocher; R. Boulic 

2000.  p. 2557-2562. DOI : 10.1109/ROBOT.2000.846413.

Versatile tuning of humanoid agent activity

L. Emering; R. Boulic; T. Molet; D. Thalmann 

Computer Graphics Forum. 2000. Vol. 19, num. 4, p. 231-42. DOI : 10.1111/1467-8659.00460.

A paradigm for controlling virtual humans in urban environment simulations

N. Farenc; S. R. Musse; E. Schweiss; M. Kallmann; O. Aune et al. 

Applied Artificial Intelligence. 2000. Vol. 14, num. 1, p. 69-91. DOI : 10.1080/088395100117160.

Skeleton-based motion capture for robust reconstruction of human motion

L. Herda; P. Fua; R. Plankers; R. Boulic; D. Thalmann 

2000. Computer Animation, Philadelphia, PA, USA, DOI : 10.1109/CA.2000.889046.

Using an intermediate skeleton and inverse kinematics for motion retargeting

J. S. Monzani; P. Baerlocher; R. Boulic; D. Thalmann 

2000. Eurographics 2000, Interlaken, Switzerland, 20-25 August 2000. p. 11-19.

Visualization of Local Movements for Optimal Marker Positioning

R. Boulic; -C. Silaghi; D. Thalmann 

2000.  p. 133–144. DOI : 10.1007/10722604_12.

Human Shape and Motion Recovery Using Animation Models

P. Fua; L. Herda; R. Plankers; R. Boulic 

2000. 

1999

Motion Editing Using Multiresolution Filtering

Z. Huang; R. Boulic; D. Thalmann 

1999. Multimedia Modeling Conference , Ottawa, Ontario, Canada, 4-8 Octobre, 1999.

Virtual human life simulation and database: why and how

D. Thalmann; N. Farenc; R. Boulic 

1999. International Symposium on Database Applications in Non-Traditional Environments 1999 (DANTE’99), Kyoto, Japan, 28-30 November 1999. DOI : 10.1109/DANTE.1999.844994.

Lowering the cost of virtual human rendering with structured animated impostors

A. Aubel; R. Boulic; D. Thalmann 

1999. 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media’99. in co-operation with EUROGRAPHICS and IFIP WG 5.10. WSCG’99., Plzen, Czech Republic,

An efficient and flexible perception pipeline for autonomous agents

C. Bordeux; R. Boulic; D. Thalmann 

1999. Computer Graphics Forum, Milan, Italy, p. 23-29. DOI : 10.1111/1467-8659.00324.

Conferring human action recognition skills to life-like agents

L. Emering; R. Boulic; D. Thalmann 

Applied Artificial Intelligence Journal. 1999. Vol. 13, p. 539-65. DOI : 10.1080/088395199117379.

Body expression in virtual environments

L. Emering; R. Boulic; D. Thalmann 

1999. 8th International Workshop on Robot and Human Interaction. RO-MAN ’99 , Pisa, Italy, September, 1999. DOI : 10.1109/ROMAN.1999.900336.

An Informed Environment dedicated to the simulation of virtual humans in urban context

N. Farenc; R. Boulic; D. Thalmann 

1999.  p. 309-17.

An architecture for immersive evaluation of complex human tasks

T. Molet; R. Boulic; S. Rezzonico; D. Thalmann 

IEEE Transactions on Robotics and Automation. 1999. Vol. 15, num. 3, p. 475-85. DOI : 10.1109/70.768180.

Human motion capture driven by orientation measurements

T. Molet; R. Boulic; D. Thalmann 

Presence. 1999. Vol. 8, num. 2, p. 187-203. DOI : 10.1162/105474699566161.

1998

One Step Towards Virtual Human Management for Urban Environment Simulation

N. Farenc; S. Raupp Musse; E. Schweiss; M. Kallmann; O. Aune et al. 

1998. Workshop on Intelligent User Interfaces, Brighton, UK., 23-28 August.

Animated impostors for real-time display of numerous virtual humans

A. Aubel; R. Boulic; D. Thalmann 

1998. First International Conference onVirtual Worlds 1998 , VW’98, Paris, France, 1-3 July, 1998. p. 14–28. DOI : 10.1007/3-540-68686-X_2.

Task-priority formulations for the kinematic control of highly redundant articulated structures

P. Baerlocher; R. Boulic 

1998. International Conference on Intelligent Robots and Systems, Victoria, BC, Canada, 12-14 Décembre, 1998. p. 323-329. DOI : 10.1109/IROS.1998.724639.

Interacting with virtual humans through body actions

L. Emering; R. Boulic; D. Thalmann 

IEEE Computer Graphics and Applications. 1998. Vol. 18, num. 1, p. 8-11. DOI : 10.1109/38.637261.

Local and global skeleton fitting techniques for optical motion capture

M. C. Silaghi; R. Plankers; R. Boulic; P. Fua; D. Thalmann 

1998. Modelling and Motion Capture Techniques for Virtual Environments, Geneva, Switzerland, 26-27 November, 1998. p. 26-40. DOI : 10.1007/3-540-49384-0_3.

1997

Extended Grasping Behavior for Autonomous, Human Agents

R. Mas; R. Boulic; D. Thalmann 

1997. First ACM Conf. on Autonomous Agents’97, Los Angeles – Marina Del Rey, USA, 5-8 February, 1997. p. 494–495. DOI : 10.1145/267658.267788.

A Comparison of Design Strategies for 3D Human Motions

R. Boulic; Z. Huang; D. Thalmann 

Human Comfort and Security of Information Systems: Advanced interface for the Information Society; Heidelberg: Springer Verlag, 1997. p. 306-319.

Integration of motion control techniques for virtual human and avatar real-time animation

R. Boulic; P. Becheiraz; L. Emering; D. Thalmann 

1997. ACM Symposium on Virtual Reality Software and Technology 1997, Lausanne, Switzerland, DOI : 10.1145/261135.261156.

Interactive identification of the center of mass reachable space for an articulated manipulator

R. Boulic; R. Mas; D. Tahlmann 

1997. 8th International Conference on Advanced Robotics, Monterey, CA, USA, DOI : 10.1109/ICAR.1997.620242.

Complex character positioning based on a compatible flow model of multiple supports

R. Boulic; R. Mas-Sanso; D. Thalmann 

IEEE Transactions on Visualization and Computer Graphics. 1997. Vol. 3, num. 3, p. 245-61. DOI : 10.1109/2945.620491.

Multi-level modeling and recognition of human actions involving full body motion

L. Emering; R. Boulic; S. Balcisoy; D. Thalmann 

1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA, DOI : 10.1145/267658.267794.

Real-time interactions with virtual agents driven by human action identification

L. Emering; R. Boulic; S. Balcisoy; D. Thalmann 

1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA, 1997. DOI : 10.1145/267658.269948.

Live participant’s action recognition for virtual reality interactions

L. Emering; R. Boulic; D. Thalmann 

1997. The Fifth Pacific Conference on Computer Graphics and Applications, Seoul, South Korea, DOI : 10.1109/PCCGA.1997.626167.

An animation interface designed for motion capture

T. Molet; H. Zhiyong; R. Boulic; D. Thalmann 

1997. Conference on Computer Animation ’97, Geneva, Switzerland, DOI : 10.1109/CA.1997.601044.

1996

Computer Animation and Simulation 96

R. Boulic; G. Hegron 

Springer Verlag, Wien, 1996.

Hierarchical Kinematics Behaviors for Complex Articulated Figures

R. Boulic; R. Mas 

Interactive Computer Animation; Prentice Hall, 1996. p. 40-70.

A Robust Motion Signature for the Analysis of Knee Trajectories

C. Babski; R. Boulic; D. Thalmann; P-F. Leyvraz; P-Y. Zambelli et al. 

1996. Fourth International Symposium on 3-D Analysis of Human Movement, June, 1996.

A robust approach for the control of the center of mass with inverse kinetics

R. Boulic; R. Mas; D. Thalmann 

Computers & Graphics. 1996. Vol. 20, num. 5, p. 693-701. DOI : 10.1016/S0097-8493(96)00043-X.

Multi-finger manipulation of virtual objects

R. Boulic; S. Rezzonico; D. Thalmann 

1996. ACM Symposium on Virtual Reality and Technology, Hong Kong, p. 67–74. DOI : 10.1145/3304181.3304195.

A real time anatomical converter for human motion capture

T. Molet; R. Boulic; D. Thalmann 

1996. Computer Animation and Simulation ’96. , Poitiers, France,

Position control of the center of mass for articulated figures in multiple support

R. Boulic; R. Mas; D. Thalmann 

1996. Computer Animation and Simulation ’95., Maastricht, Netherlands, 1995.

1995

A system for the Parallel Integrated Motion of Multiple Deformable Human Characters with Collision Detection

R. Boulic; Z. Hang; J. Shen; T. Molet; T. Capin et al. 

Computer Graphics Forum. 1995. Vol. 14, num. 3, p. 337-348.

Virtual and Real Humans Interacting in the Virtual World

D. Thalmann; R. Boulic; Z. Huang; H. Noser 

1995. International Conference on Virtual Systems and Multimedia `95, Gifu, Japan, 1995. p. 48-57.

Consistent Grasping Interactions with Virtual Actors Based on the Multi-sensor Hand Model

S. Rezzonico; Z. Huang; R. Boulic; N. Magnenat Thalmann; D. Thalmann 

Virtual Environments ’95; Wien: Springer, 1995. p. 107-118.

Multi-sensor Approach for Grasping and 3D Interaction

Z. Huang; R. Boulic; N. Magnenat Thalmann; D. Thalmann 

1995. Computer Graphics International `95, Leeds, UK, 1995. p. 235-254. DOI : 10.1016/B978-0-12-227741-2.50021-9.

The HUMANOID environment for interactive animation of multiple deformable human characters

R. Boulic; T. Capin; Z. Huang; P. Kalra; B. Lintermann et al. 

1995. Computer Graphics Forum, Maastricht, Netherlands, p. 337-48.

1994

A Stereoscopic Restitution Environment for 3D anaysis of Gait

R. Boulic; D. Balmer; Z. Huang; D. Thalmann 

1994. 3rd Symposium of 3D Analysis of Human Motion, Stockholm, Sweeden, 1994. p. 53-56.

Inverse Kinetics for Center of Mass Position Control and Posture Optimization

R. Boulic; R. Mas; D. Thalmann 

1994. European Workshop on Combined Real and Synthetic Image Processingfor Broadcast and video Production, Hamburg, Germany, November, 1994.

Automatic derivation of curved human walking trajectories from synthetic vision

R. Boulic; H. Noser; D. Thalmann 

1994. Computer Animation ’94, Geneva, Switzerland, 1994. DOI : 10.1109/CA.1994.324002.

Goal-oriented design and correction of articulated figure motion with the TRACK system

R. Boulic; H. Zhiyong; N. M. Thalmann; D. Thalmann 

Computers & Graphics. 1994. Vol. 18, num. 4, p. 443-52. DOI : 10.1016/0097-8493(94)90056-6.

1993

Vision-based Human Free-Walking on Sparse Foothold Locations

R. Boulic; H. Noser; D. Thalmann 

1993. Fourth Eurographics Workshop on Animation andSimulation, Barcelona, Spain, 1993. p. 173-191..

A unified framework for the motion manipulation of articulated figures with the TRACK system

R. Boulic; Z. Huang; N. M. Thalmann; D. Thalmann 

1993. The Third International Conference on CAD and Computer Graphics, Beijing, China, 1993.

1992

TRACK: A Kinematic Goal-Oriented Animation System for Coordinated Editing of Joint-Space Based Motions

R. Boulic; D. Thalmann 

1992. 3rd Eurographics Workshop on Animation and Simulation, Cambridge, UK, 1992.

An interactive tool for the design of human free-walking trajectories

L. Bezault; R. Boulic; N. Magnenat-Thalmann; D. Thalmann 

1992. Creating and Animating the Virtual World’92, Geneva, Switzerland, 1992.

Combined direct and inverse kinematic control for articulated figure motion editing

R. Boulic; D. Thalmann 

Computer Graphics Forum. 1992. Vol. 11, num. 4, p. 189-202. DOI : 10.1111/1467-8659.1140189.

1991

3D Hierarchies for Animation

R. Boulic; O. Renault 

New Trends in Animation and Visualization; Chichester, UK: John Wiley and Sons, 1991. p. 59-78.

1990

Coach-Trainee: A New Methodology for the Correction of Predefined Motions

R. Boulic; N. Magnenat-Thalmann; D. Thalmann 

1990. Eurographics Workshop on Animation and Simulation’90, Lausanne, Switzerland, p. 1-14.

Human free-walking model for a real-time interactive design of gaits

R. Boulic; N. Magnenat-Thalmann; D. Thalmann 

1990. Computer Animation ’90, Geneva, Switzerland, 1990.

A global human walking model with real-time kinematic personification

R. Boulic; N. M. Thalmann; D. Thalmann 

Visual Computer. 1990. Vol. 6, num. 6, p. 344-58. DOI : 10.1007/BF01901021.