The present page lists all IIG publications including full and short papers, extended abstracts, posters and PhD thesis under the infoscience header below.
Our Demo / Dataset / Code page highlights key IIG papers together with their video demo and in some cases the associated dataset and code.
2023
EGG Objective characterization of cybersickness symptoms towards navigation axis
N. Tian; K. H. Achache; A. R. Ben Mustapha; R. Boulic
2023-03-26. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00068. Cybersickness assessment framework(CSAF): An Open Source Repository for Standardized Cybersickness Experiments
A. Viegas Milani; N. Tian; R. Boulic
2023-03-26. 2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Shanghai, March 26-30, 2023. DOI : 10.1109/VRW58643.2023.00103. Avatar error in your favor: Embodied avatars can fix users’ mistakes without them noticing
M. Delahaye; O. Blanke; R. Boulic; B. Herbelin
PLOS ONE. 2023-01-20. Vol. 18, num. 1, p. e0266212. DOI : 10.1371/journal.pone.0266212. 2022
Changing Finger Movement Perception: Influence of Active Haptics on Visual Dominance
L. Boban; D. Pittet; B. Herbelin; R. Boulic
Frontiers in Virtual Reality. 2022-04-27. Vol. 3. DOI : 10.3389/frvir.2022.860872. Reaching articular limits can negatively impact embodiment in virtual reality
T. Porssut; O. Blanke; B. Herbelin; R. Boulic
Plos One. 2022-03-02. Vol. 17, num. 3, p. e0255554. DOI : 10.1371/journal.pone.0255554. A review of cybersickness in head‐mounted displays: raising attention to individual susceptibility
N. Tian; P. Lopes; R. Boulic
Springer Virtual reality. 2022-02-07. DOI : 10.1007/s10055-022-00638-2. 2021
On the Importance of Providing a Tangible Haptic Response for Training Cardiopulmonary Resuscitation in Virtual Reality
M. G. Delahaye; B. Zbinden; B. Herbelin; R. Boulic
2021-12-01. ICAT-EGVE 2020 – International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Orlando, USA, December 2-4, 2020. p. 17-25. DOI : 10.2312/egve.20201255. Towards Recognizing Emotion in the Latent Space
M. Fanourakis; G. Chanel; R. Elalamy; P. Lopes
2021-01-01. 19th IEEE International Conference on Pervasive Computing and Communications (IEEE PerCom), ELECTR NETWORK, Mar 22-26, 2021. p. 364-367. DOI : 10.1109/PERCOMWORKSHOPS51409.2021.9430963. 2020
Does scaling player size skew one’s ability to correctly evaluate object sizes in a virtual environment?
N. Hartman; M. G. Delahaye; H. Decroix; B. Herbelin; R. Boulic
2020-10-16. MIG ’20: Motion, Interaction and Games, Virtual Event, SC, USA, October 16-18, 2020. p. 1-6. DOI : 10.1145/3424636.3426908. Eye Thought You Were Sick! Exploring Eye Behaviors for Cybersickness Detection in VR
P. Lopes; N. Tian; R. Boulic
2020-10-16. The 13th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games, Charleston, South Carolina, USA, October 16-18, 2020. DOI : 10.1145/3424636.3426906. Towards Designing Games for Experimental Protocols Investigating Human-Based Phenomena
P. Lopes; R. Boulic
2020-09-15. The ACM SIGGRAPH Conference on the Foudations of Digital Games, Buggiba, Malta, September 15-18, 2020. p. 1-11. DOI : 10.1145/3402942.3403012. One the effect of the Vertical Axis Alignment on Cybersickness and Game Experience in Supine Posture
N. Tian; J. C. Romain Lucien; L. P. Simoes Lopes; R. Boulic
2020-08-31. IEEE Conference on Games (CoG) 2020, ELECTR NETWORK, August 24-27, 2020. p. 359-366. DOI : 10.1109/CoG47356.2020.9231830. Exploring Blink-Rate Behaviors for Cybersickness Detection in VR
P. Lopes; N. Tian; R. Boulic
2020-05-11. The IEEE Conference on Virtual Reality and 3D User Interfaces, Atlanta, Georgia, USA, March 22-26, 2020. DOI : 10.1109/VRW50115.2020.00248. Hessian Splines For Scanning Transmission X-Ray Microscopy
T. Debarre; B. Watts; B. Roesner; M. Unser
2020-01-01. IEEE 17th International Symposium on Biomedical Imaging (ISBI), Iowa, IA, Apr 03-07, 2020. p. 199-202. DOI : 10.1109/ISBI45749.2020.9098539. 2019
A Too to Design Interactive Characters Based on Embodied Cognition
J. Llobera; R. Boulic
Ieee Transactions On Games. 2019-12-01. Vol. 11, num. 4, p. 311-319. DOI : 10.1109/TCIAIG.2017.2755699. Reconciling Being in-Control vs. Being Helped for the Execution of Complex Movements in VR
T. Porssut; B. Herbelin; R. Boulic
2019-03-23. IEEE VR – The 26th IEEE Conference on Virtual Reality and 3D User Interfaces, Osaka, Japan, march 23-27, 2019. DOI : 10.1109/VR.2019.8797716. On the Influence of the Supine Posture on Simulation Sickness in Virtual Reality
J. Marengo; P. Lopes; R. Boulic
2019. IEEE Conference on Games 2019, London, United Kingdom, United Kingdom, August 20-23, 2019. DOI : 10.1109/CIG.2019.8848098. 2018
The Critical Role of Self-Contact for Embodiment in Virtual Reality
S. Bovet; H. G. Debarba; B. Herbelin; E. Molla; R. Boulic
IEEE Transactions on Visualization and Computer Graphics. 2018-04-01. Vol. 24, num. 4, p. 1428-1436. DOI : 10.1109/TVCG.2018.2794658. The role of modularity in sustainable design: A systematic review
M. Sonego; M. Echeveste; H. Debarba
JOURNAL OF CLEANER PRODUCTION. 2018. Vol. 176, p. 196-209. DOI : 10.1016/j.jclepro.2017.12.106. Egocentric Mapping of Body Surface Constraints
E. Molla; H. Galvan Debarba; R. Boulic
IEEE Transactions on Visualization and Computer Graphics. 2018. Vol. 24, num. 7, p. 2089-2102. DOI : 10.1109/TVCG.2017.2708083. 2017
Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation
J. G. Grandi; H. G. Debarba; L. Nedel; A. Maciel
2017. the 2017 CHI Conference, Denver, Colorado, USA, 06-12 05 2017. p. 5881-5891. DOI : 10.1145/3025453.3025935. SPA: Sparse Photorealistic Animation Using a Single RGB-D Camera
K. Li; J. Yang; L. Liu; R. Boulic; Y-K. Lai et al.
Ieee Transactions On Circuits And Systems For Video Technology. 2017. Vol. 27, num. 4, p. 771-783. DOI : 10.1109/Tcsvt.2016.2556419. Evaluating the Sensitivity to Virtual Characters Facial Asymmetry in Emotion Synthesis
N. Wang; J. Ahn; R. Boulic
Applied Artificial Intelligence. 2017. Vol. 31, num. 2, p. 103-118. DOI : 10.1080/08839514.2017.1299983. 2016
One Step from the Locomotion to the Stepping Pattern
R. Boulic; U. Evci; E. Molla; P. Pisupati
2016. the 29th International Conference, Geneva, Switzerland, 23-25 05 2016. p. 165-168. DOI : 10.1145/2915926.2915949. Precise and Responsive Performance Animation for Embodied Immersive Interactions
E. Molla / R. Boulic (Dir.)
Lausanne, EPFL, 2016. 2015
Embodied interaction using non-planar projections in immersive virtual reality
H. Galvan Debarba; S. Perrin; B. Herbelin; R. Boulic
2015. 21st ACM Symposium on Virtual Reality Software and Technology (VRST ’15), Beijing, China, November 13-15, 2015. p. 125-128. DOI : 10.1145/2821592.2821603. Characterizing Embodied Interaction in First and Third Person Perspective Viewpoints
H. Galvan Debarba; E. Molla; B. Herbelin; R. Boulic
2015. 2015 IEEE Symposium on 3D User Interfaces (3DUI), Arles, Provence-Alpes-Côte d’Azur, France, March 23-24, 2015. p. 67-72. DOI : 10.1109/3DUI.2015.7131728. 2014
Spatially aware mobile interface for 3D visualization and interactive surgery planning
J. G. Grandi; A. Maciel; H. Galvan Debarba; Z. Dinamar
2014. IEEE 3rd International Conference on Serious Games and Applications for Health (SeGAH), Rio de Janeiro, Rio de Janeiro, Brazil, May 14-16, 2014. DOI : 10.1109/SeGAH.2014.7067098. 2013
Singularity Free Parametrization of Human Limbs
E. Molla; R. Boulic
2013. MIG ’13 Proceedings of the Motion in Games, Dublin, Ireland, 06-08 November 2013. p. 165-174. DOI : 10.1145/2522628.2522649. A two-arm coordination model for phantom limb pain rehabilitation
E. Molla; R. Boulic
2013. The 19th ACM Symposium on Virtual Reality Software and Technology (VRST 2013), Singapore, 06-09 October 2013. p. 35. DOI : 10.1145/2503713.2503739. Disambiguation Canvas: A Precise Selection Technique for Virtual Environments
H. Galvan Debarba; G. J. Grandi; A. Maciel; L. Nedel; R. Boulic
2013. Human-Computer Interaction – INTERACT 2013, Cape Town, South Africa, September 2-6, 2013. p. 388-405. DOI : 10.1007/978-3-642-40477-1_24. “Seeing” and “feeling” architecture: how bodily self-consciousness alters architectonic experience and affects the perception of interiors
I. Pasqualini; J. Llobera; O. Blanke
Frontiers in psychology. 2013. Vol. 4, p. 354. DOI : 10.3389/fpsyg.2013.00354. Asymmetric facial expressions: revealing richer emotions for embodied conversational agents
J. Ahn; S. Gobron; D. Thalmann; R. Boulic
Computer Animation And Virtual Worlds. 2013. Vol. 24, num. 6, p. 539-551. DOI : 10.1002/cav.1539. 2012
An NVC Emotional Model for Conversational Virtual Humans in a 3D Chatting Environment
J. Ahn; S. Gobron; D. Garcia; Q. Silvestre; D. Thalmann et al.
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 47-57. DOI : 10.1007/978-3-642-31567-1_5. An Event-Based Architecture to Manage Virtual Human Non-Verbal Communication in 3D Chatting Environment
S. Gobron; J. Ahn; D. Garcia; Q. Silvestre; D. Thalmann et al.
2012. 7th International Conference on Articulated Motion and Deformable Objects (AMDO 2012), Port d’Andratx, Mallorca, Spain, July 11-13, 2012. p. 58-68. DOI : 10.1007/978-3-642-31567-1_6. Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions
J. Ahn; S. Gobron; D. Thalmann; R. Boulic
2012. 5th International Conference on Motion in Games (MIG 2012), Rennes, France, November 15-17, 2012. p. 122-133. DOI : 10.1007/978-3-642-34710-8_12. Within-Crowd Immersive Evaluation of Collision Avoidance Behaviors
J. Ahn; N. Wang; D. Thalmann; R. Boulic
2012. 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012), Singapore, December 2-4, 2012. p. 231-238. DOI : 10.1145/2407516.2407573. 2011
Immersive singularity-free full-body interactions with reduced marker set
D. Raunhardt; R. Boulic
Computer Animation And Virtual Worlds. 2011. Vol. 22, p. 407-419. DOI : 10.1002/cav.378. Long Term Real Trajectory Reuse Through Region Goal Satisfaction
J. Ahn; S. Gobron; Q. Silvestre; H. Ben Shitrit; M. Raca et al.
2011. International Conference on Motion in Games (MIG), Edinburgh, UK, November 13-15, 2011. p. 412-423. DOI : 10.1007/978-3-642-25090-3_35. 2010
Spatial Awareness in Full-Body Immersive Interactions: Where Do We Stand?
R. Boulic; D. Maupu; M. Peinado; D. Raunhardt
2010. 3rd International Conference on Motion in Games, Utrecht, NETHERLANDS, Nov 14-16, 2010. p. 59-69. DOI : 10.1007/978-3-642-16958-8_7. Motion Synergies for Real-Time Postural Control in Virtual Environments
D. Raunhardt / R. Boulic (Dir.)
Lausanne, EPFL, 2010. 2009
Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing
S. R. Carvalho; R. Boulic; D. Thalmann
2009. Motion in Games, Second International Workshop, MIG 2009, Zeist, The Netherlands, November 21-24, 2009. p. 116-127. DOI : 10.1007/978-3-642-10347-6. Integrated Analytic and Linearized Inverse Kinematics for Precise Full Body Interactions
R. Boulic; D. Raunhardt
2009. Second International Workshop on Motion in Games, Zeist, The Netherlands, November 21-24, 2009. p. 231-242. DOI : 10.1007/978-3-642-10347-6_21. Avatar et Humain Virtuel Interactif
F. Multon; R. Boulic
Le traité de la réalité virtuelle; Paris: Presses de l’Ecole des Mines de Paris, 2009. Characterizing full-body reach duration across task and viewpoint modalities
D. Maupu; R. Boulic; D. Thalmann
Journal of Virtual Reality and Broadcasting. 2009. num. 5, p. 15. DOI : 10.20385/1860-2037/5.2008.15. On scaling strategies for the full-body postural control of virtual mannequins
R. Boulic; D. Maupu; D. Thalmann
Interacting With Computers. 2009. Vol. 21, p. 11-25. DOI : 10.1016/j.intcom.2008.10.002. Motion constraint
D. Raunhardt; R. Boulic
Visual Computer. 2009. Vol. 25, p. 509-518. DOI : 10.1007/s00371-009-0336-2. Fast collision detection methods for joint surfaces
E. Arbabi; R. Boulic; D. Thalmann
Journal of Biomechanics. 2009. Vol. 42, num. 2, p. 91-99. DOI : 10.1016/j.jbiomech.2008.10.017. 2008
Relaxed Steering towards Oriented Region Goals
R. Boulic
2008. Workshop on Motion in Games, Utrecht, NETHERLANDS, Jun 14-17, 2008. p. 176-187. DOI : 10.1007/978-3-540-89220-5_18. Real-Time Joint Coupling of the Spine for Inverse Kinematics
D. Raunhardt; R. Boulic
Journal of Virtual Reality and Broadcasting. 2008. Vol. 5, num. 11. DOI : 10.20385/1860-2037/5.2008.11. Evaluating the influence of induced passive torques in the simulation of time-varying human poses
I. Rodriguez; R. Boulic
Computers & Graphics-Uk. 2008. Vol. 32, p. 474-484. DOI : 10.1016/j.cag.2008.06.001. 2007
Accurate On-line Avatar Control with Collision Anticipation
M. Peinado; D. Meziat; D. Maupu; D. Raunhardt; D. Thalmann et al.
2007. ACM Symposium on Virtual Reality Software and Technology, Newport Beach, CA, Nov 05-07, 2007. p. 89-98. DOI : 10.1145/1315184.1315200. Efficient Collision Detection within Deforming Spherical Sliding Contact
A. Maciel; R. Boulic; D. Thalmann
IEEE Transactions in Visualization and Computer Graphics. 2007. Vol. 13, num. 3, p. 518-529. DOI : 10.1109/TVCG.2007.1016. Interactive Low-Dimensional Human Motion Synthesis by Combining Motion Models and PIK
S. Carvalho; R. Boulic; D. Thalmann
Computer Animation & Virtual Worlds. 2007. Vol. 18, p. 493-503. DOI : 10.1002/cav.210. A Fast Method for Finding Range of Motion in the Human Joints
E. Arbabi; R. Boulic; D. Thalmann
2007. 29th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, Lyon, France, August 23-26, 2007. p. 5079-5082. DOI : 10.1109/IEMBS.2007.4353482. A fast method for finding maximum range of motion in the hip joint
E. Arbabi; R. Boulic; D. Thalmann
2007. The 7th Annual Meeting of the International Society for Computer Assisted Orthopaedic Surgery (CAOS’07), Heidelberg, Germany, June 20-23, 2007. p. 497-500. Motion Pattern Preserving IK Operating in the Motion Principal Coefficients Space
S. Carvalho; R. Boulic; D. Thalmann
2007. The 15th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision ( WSCG 2007), Plzen – Czech Republic, January 29 – February 1, 2007. p. 97-104. Simulating Reactive/Passive Postures by means of a Human Active Torque hybrid Optimization
I. Rodriguez-Santiago; R. Boulic
2007. Conference of GRAPP07, Barcelona, Spain, 2006
Dynamic Obstacle Clearing for Real-time Character Animation
P. Glardon; R. Boulic; D. Thalmann
The Visual Computer. 2006. Vol. 22, num. 6, p. 399-414. DOI : 10.1007/s00371-006-0017-3. Environment-Aware Postural Control of Virtual Humans for Real-time Applications
M. Peinado; D. Meziat; D. Raunhardt; R. Boulic
2006. of the SAE Conference on Digital Human Modeling for Design and Engineering, Lyon, France, July 2006. Evaluation of on-line analytic and numeric inverse kinematics approaches driven by partial vision input
R. Boulic; J. Varona; L. Unzueta; M. Peinado; A. Suescun et al.
Virtual Reality. 2006. Vol. 10, num. 1, p. 48-61. DOI : 10.1007/s10055-006-0024-8. Robust Kinematic Constraint Detection for Motion Data
B. Le Callennec; R. Boulic
2006. ACM SIGGRAPH / Eurographics Symposium on Computer Animation, Vienna, Austria, September 2006. p. 281–290. Robust on-line adaptive footplant detection and enforcement for locomotion
P. Glardon; R. Boulic; D. Thalmann
Visual Computer. 2006. Vol. 22, num. 3, p. 194-209. DOI : 10.1007/s00371-006-0376-9. Interactive motion deformation with prioritized constraints
B. Le Callennec; R. Boulic
Graphical Models. 2006. Vol. 68, num. 2, p. 175-93. DOI : 10.1016/j.gmod.2005.03.001. Interactive techniques for motion deformation of articulated figures using prioritized constraints
B. Le Callennec / R. Boulic (Dir.)
Lausanne, EPFL, 2006. 2005
Stress Distribution Visualization on Pre- and Post-Operative Virtual Hip Joint
A. Maciel; S. Sarni; R. Boulic; D. Thalmann
2005. Computer Aided Orthopedic Surgery 2005, Helsinki, Finland, 2005. p. 298-301. Progressive Cartesian Inequality Constraints for the Inverse Kinematics Control of Articulated Chains
M. Peinado; R. Boulic; B. Le Callennec; D. Méziat
2005. Eurographics, Short Presentation session. DOI : 10.2312/egs.20051032. Challenges in exploiting prioritized inverse kinematics for motion capture and postural control
R. Boulic; M. Peinado; B. Le Callennec
2005. 6th International Gesture Workshop, GW 2005, Berder Island, France, 2005. p. 176-187. DOI : 10.1007/11678816_21. Proactive Steering Toward Oriented Targets
R. Boulic
2005. DOI : 10.2312/egs.20051018. On-line adapted transition between locomotion and jump
P. Glardon; R. Boulic; D. Thalmann
2005. Computer Graphics International 2005, Stony Brook, NY, USA, 2005. p. 44-50. DOI : 10.1109/CGI.2005.1500367. Spreadsheet Framework for Visual Exploration of Biomedical Datasets
S. Sarni; A. Maciel; R. Boulic; D. Thalmann
2005. 18th IEEE Symposium on Computer-Based Medical Systems, Dublin, Ireland, June 23-24, 2005. p. 159-164. DOI : 10.1109/CBMS.2005.19. 2004
Evaluation and visualization of stress and strain on soft biological tissues in contact
S. Sarni; A. Maciel; R. Boulic; D. Thalmann
2004. Shape Modeling Applications, 2004, Genova, Italy, June 7-9, 2004. p. 255-262. DOI : 10.1109/SMI.2004.1314512. Interactive Motion Deformation with Prioritized Constraints
B. Le Callennec; R. Boulic
2004. ACM SIGGRAPH / Eurographics Symposium on Computer Animation 2004. p. 163–11. DOI : 10.1145/1028523.1028545. A Coherent Locomotion Engine Extrapolating Beyond Experimental Data
P. Glardon; R. Boulic; D. Thalmann
2004. Computer Animation and Social Agents (CASA), Geneva, Switzerland, 2204. p. 73-84. Motion Blending: Illustration with Cyclic and Episodic Patterns
P. Glardon; R. Boulic; D. Thalmann
2004. CAPTECH Workshop, Zermatt, Switzerland, December, 2004. An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
P. Baerlocher; R. Boulic
Visual Computer. 2004. Vol. 20, num. 6, p. 402-17. DOI : 10.1007/s00371-004-0244-4. PCA-based walking engine using motion capture data
P. Glardon; R. Boulic; D. Thalmann
2004. Computer Graphics International, 2004, Crete, Greece, 2004. 2003
Approximating Human Reaching Volumes using Inverse Kinematics
I. Rodríguez; M. Peinado; R. Boulic; D. Meziat
2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany, p. 81-88. A Model to Assess Fatigue at Joint-Level Using the Half-Joint Concept
I. Rodríguez; R. Boulic; D. Meziat
2003. IEEE-RAS International Conference on Humanoid Robots, Karlsruhe & Munich, Germany, p. 97-105. Towards a Parameterization Method for Virtual Soft Tissues Based on Properties of Biological Tissue
A. Maciel; R. Boulic; D. Thalmann
2003. 5th IFAC 2003 Symposium on Modelling and Control in Biomedical Systems (including Biological Systems), Melbourne, Australia, August, 2003. p. 235-240. DOI : 10.1016/S1474-6670(17)33507-3. Integrating Age Attributes to Virtual Human Locomotion
D. Le; R. Boulic; D. Thalmann
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences. 2003. Vol. Vol. XXXIV-5/W10. From Measurements to Model: the Walk Engine
R. Boulic; P. Glardon; D. Thalmann
2003. 6th Conference on Optical 3D measurement Techniques, Zurich, Switzerland, 2003. Motion Editing with Prioritized Constraints
R. Boulic; B. Le Callennec; M. Herren; H. Bay
2003. 1st International Workshop on Interactive Rich Media Content Production – Architectures, Technologies, Lausanne, Switzerland, 16-17 October, 2003. Experimenting Prioritized IK for Motion Editing
R. Boulic; B. Le Callennec; M. Herren; H. Bay
2003. Annual Conference of the European association for Computer Graphics, Granada, Spain, 1-6 September. Keynote speaker: Cinématique inverse pour l’optimisation de postures humaines soumises à des contraintes multiples
R. Boulic
2003. Humanoid Day, Societe Francaise de Biomecanique, Valencienne, Spain, 15 May 2003. Deformable tissue parameterized by properties of real biological tissue
A. Maciel; R. Boulic; D. Thalmann
2003. International Symposium, IS4TM 2003, Juan-Les-Pins, France, June 12–13, 2003. p. 74-87. DOI : 10.1007/3-540-45015-7_8. 2002
A Joint-level Model of Fatigue for the Postural Control of Virtual Humans
I. Rodriguez; R. Boulic; D. Meziat
2002. 5th Int. Conference “Human and Computer” HC02, Aizu University , Japan, September, 2002. 2001
Cinématique Inverse pour Personnage en 3D, Solutions analytiques et variationnelles
R. Boulic; P. Baerlocher
Journal de CFAO. 2001. Parametrization and range of motion of the ball-and-socket joint
P. Baerlocher; R. Boulic
Deformable Avatars; Kluwer Academic Publishers, 2001. p. 180-190. Using skeleton-based tracking to increase the reliability of optical motion capture
L. Herda; P. Fua; R. Plankers; R. Boulic; D. Thalmann
Human Movement Science. 2001. Vol. 20, num. 3, p. 313-41. DOI : 10.1016/S0167-9457(01)00050-1. Inverse kinematics techniques of the interactive posture control of articulated figures
P. Baerlocher / R. Boulic (Dir.)
Lausanne, EPFL, 2001. 2000
Real-time display of virtual humans: levels of details and impostors
A. Aubel; R. Boulic; D. Thalmann
IEEE Transactions on Circuits and Systems for Video Technology. 2000. Vol. 10, num. 2, p. 207-17. DOI : 10.1109/76.825720. Kinematic control of the mass properties of redundant articulated bodies
P. Baerlocher; R. Boulic
2000. p. 2557-2562. DOI : 10.1109/ROBOT.2000.846413. 1999
Motion Editing Using Multiresolution Filtering
Z. Huang; R. Boulic; D. Thalmann
1999. Multimedia Modeling Conference , Ottawa, Ontario, Canada, 4-8 Octobre, 1999. Virtual human life simulation and database: why and how
D. Thalmann; N. Farenc; R. Boulic
1999. International Symposium on Database Applications in Non-Traditional Environments 1999 (DANTE’99), Kyoto, Japan, 28-30 November 1999. DOI : 10.1109/DANTE.1999.844994. Lowering the cost of virtual human rendering with structured animated impostors
A. Aubel; R. Boulic; D. Thalmann
1999. 7th International Conference in Central Europe on Computer Graphics, Visualization and Interactive Digital Media’99. in co-operation with EUROGRAPHICS and IFIP WG 5.10. WSCG’99., Plzen, Czech Republic, An efficient and flexible perception pipeline for autonomous agents
C. Bordeux; R. Boulic; D. Thalmann
1999. Computer Graphics Forum, Milan, Italy, p. 23-29. DOI : 10.1111/1467-8659.00324. Conferring human action recognition skills to life-like agents
L. Emering; R. Boulic; D. Thalmann
Applied Artificial Intelligence Journal. 1999. Vol. 13, p. 539-65. DOI : 10.1080/088395199117379. Body expression in virtual environments
L. Emering; R. Boulic; D. Thalmann
1999. 8th International Workshop on Robot and Human Interaction. RO-MAN ’99 , Pisa, Italy, September, 1999. DOI : 10.1109/ROMAN.1999.900336. An architecture for immersive evaluation of complex human tasks
T. Molet; R. Boulic; S. Rezzonico; D. Thalmann
IEEE Transactions on Robotics and Automation. 1999. Vol. 15, num. 3, p. 475-85. DOI : 10.1109/70.768180. Human motion capture driven by orientation measurements
T. Molet; R. Boulic; D. Thalmann
Presence. 1999. Vol. 8, num. 2, p. 187-203. DOI : 10.1162/105474699566161. 1998
Animated impostors for real-time display of numerous virtual humans
A. Aubel; R. Boulic; D. Thalmann
1998. First International Conference onVirtual Worlds 1998 , VW’98, Paris, France, 1-3 July, 1998. p. 14–28. DOI : 10.1007/3-540-68686-X_2. Task-priority formulations for the kinematic control of highly redundant articulated structures
P. Baerlocher; R. Boulic
1998. International Conference on Intelligent Robots and Systems, Victoria, BC, Canada, 12-14 Décembre, 1998. p. 323-329. DOI : 10.1109/IROS.1998.724639. Interacting with virtual humans through body actions
L. Emering; R. Boulic; D. Thalmann
IEEE Computer Graphics and Applications. 1998. Vol. 18, num. 1, p. 8-11. DOI : 10.1109/38.637261. Local and global skeleton fitting techniques for optical motion capture
M. C. Silaghi; R. Plankers; R. Boulic; P. Fua; D. Thalmann
1998. Modelling and Motion Capture Techniques for Virtual Environments, Geneva, Switzerland, 26-27 November, 1998. p. 26-40. DOI : 10.1007/3-540-49384-0_3. 1997
Extended Grasping Behavior for Autonomous, Human Agents
R. Mas; R. Boulic; D. Thalmann
1997. First ACM Conf. on Autonomous Agents’97, Los Angeles – Marina Del Rey, USA, 5-8 February, 1997. p. 494–495. DOI : 10.1145/267658.267788. A Comparison of Design Strategies for 3D Human Motions
R. Boulic; Z. Huang; D. Thalmann
Human Comfort and Security of Information Systems: Advanced interface for the Information Society; Heidelberg: Springer Verlag, 1997. p. 306-319. Integration of motion control techniques for virtual human and avatar real-time animation
R. Boulic; P. Becheiraz; L. Emering; D. Thalmann
1997. ACM Symposium on Virtual Reality Software and Technology 1997, Lausanne, Switzerland, DOI : 10.1145/261135.261156. Interactive identification of the center of mass reachable space for an articulated manipulator
R. Boulic; R. Mas; D. Tahlmann
1997. 8th International Conference on Advanced Robotics, Monterey, CA, USA, DOI : 10.1109/ICAR.1997.620242. Complex character positioning based on a compatible flow model of multiple supports
R. Boulic; R. Mas-Sanso; D. Thalmann
IEEE Transactions on Visualization and Computer Graphics. 1997. Vol. 3, num. 3, p. 245-61. DOI : 10.1109/2945.620491. Multi-level modeling and recognition of human actions involving full body motion
L. Emering; R. Boulic; S. Balcisoy; D. Thalmann
1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA, DOI : 10.1145/267658.267794. Real-time interactions with virtual agents driven by human action identification
L. Emering; R. Boulic; S. Balcisoy; D. Thalmann
1997. First International Conference on Autonomous Agents, Marina del Rey, CA, USA, 1997. DOI : 10.1145/267658.269948. Live participant’s action recognition for virtual reality interactions
L. Emering; R. Boulic; D. Thalmann
1997. The Fifth Pacific Conference on Computer Graphics and Applications, Seoul, South Korea, DOI : 10.1109/PCCGA.1997.626167. 1996
Hierarchical Kinematics Behaviors for Complex Articulated Figures
R. Boulic; R. Mas
Interactive Computer Animation; Prentice Hall, 1996. p. 40-70. A robust approach for the control of the center of mass with inverse kinetics
R. Boulic; R. Mas; D. Thalmann
Computers & Graphics. 1996. Vol. 20, num. 5, p. 693-701. DOI : 10.1016/S0097-8493(96)00043-X. Multi-finger manipulation of virtual objects
R. Boulic; S. Rezzonico; D. Thalmann
1996. ACM Symposium on Virtual Reality and Technology, Hong Kong, p. 67–74. DOI : 10.1145/3304181.3304195. A real time anatomical converter for human motion capture
T. Molet; R. Boulic; D. Thalmann
1996. Computer Animation and Simulation ’96. , Poitiers, France, Position control of the center of mass for articulated figures in multiple support
R. Boulic; R. Mas; D. Thalmann
1996. Computer Animation and Simulation ’95., Maastricht, Netherlands, 1995. 1995
A system for the Parallel Integrated Motion of Multiple Deformable Human Characters with Collision Detection
R. Boulic; Z. Hang; J. Shen; T. Molet; T. Capin et al.
Computer Graphics Forum. 1995. Vol. 14, num. 3, p. 337-348. Virtual and Real Humans Interacting in the Virtual World
D. Thalmann; R. Boulic; Z. Huang; H. Noser
1995. International Conference on Virtual Systems and Multimedia `95, Gifu, Japan, 1995. p. 48-57. 1994
A Stereoscopic Restitution Environment for 3D anaysis of Gait
R. Boulic; D. Balmer; Z. Huang; D. Thalmann
1994. 3rd Symposium of 3D Analysis of Human Motion, Stockholm, Sweeden, 1994. p. 53-56. Inverse Kinetics for Center of Mass Position Control and Posture Optimization
R. Boulic; R. Mas; D. Thalmann
1994. European Workshop on Combined Real and Synthetic Image Processingfor Broadcast and video Production, Hamburg, Germany, November, 1994. Automatic derivation of curved human walking trajectories from synthetic vision
R. Boulic; H. Noser; D. Thalmann
1994. Computer Animation ’94, Geneva, Switzerland, 1994. DOI : 10.1109/CA.1994.324002. Goal-oriented design and correction of articulated figure motion with the TRACK system
R. Boulic; H. Zhiyong; N. M. Thalmann; D. Thalmann
Computers & Graphics. 1994. Vol. 18, num. 4, p. 443-52. DOI : 10.1016/0097-8493(94)90056-6. 1993
Vision-based Human Free-Walking on Sparse Foothold Locations
R. Boulic; H. Noser; D. Thalmann
1993. Fourth Eurographics Workshop on Animation andSimulation, Barcelona, Spain, 1993. p. 173-191.. A unified framework for the motion manipulation of articulated figures with the TRACK system
R. Boulic; Z. Huang; N. M. Thalmann; D. Thalmann
1993. The Third International Conference on CAD and Computer Graphics, Beijing, China, 1993. 1992
TRACK: A Kinematic Goal-Oriented Animation System for Coordinated Editing of Joint-Space Based Motions
R. Boulic; D. Thalmann
1992. 3rd Eurographics Workshop on Animation and Simulation, Cambridge, UK, 1992. Combined direct and inverse kinematic control for articulated figure motion editing
R. Boulic; D. Thalmann
Computer Graphics Forum. 1992. Vol. 11, num. 4, p. 189-202. DOI : 10.1111/1467-8659.1140189. 1991
3D Hierarchies for Animation
R. Boulic; O. Renault
New Trends in Animation and Visualization; Chichester, UK: John Wiley and Sons, 1991. p. 59-78. 1990
Coach-Trainee: A New Methodology for the Correction of Predefined Motions
R. Boulic; N. Magnenat-Thalmann; D. Thalmann
1990. Eurographics Workshop on Animation and Simulation’90, Lausanne, Switzerland, p. 1-14. A global human walking model with real-time kinematic personification
R. Boulic; N. M. Thalmann; D. Thalmann
Visual Computer. 1990. Vol. 6, num. 6, p. 344-58. DOI : 10.1007/BF01901021.