Markov Spaces

Creating two-dimensional tile maps by hand is a long and tedious process. Tile maps contain an inherent structure and repetition that we should be able to exploit. We provide a way of generating these maps automatically using machine learning techniques. With these set of tools level designers will be able to create worlds that are much larger in scope.

keywords: Procedural Modeling, Markov Chains, C#, IC, Semester Project, Machine Learning, Masters, Tile Maps

master’s semester project student: Pedro Amorim
thesis supervisor: Immanuel Koh
thesis professor: Jeffrey Huang

code

Image credits: MxD