Student projects

Masters students are welcome to reach out to discuss potential research opportunities, for semester projects or the masters thesis.

Mental time-travel is the process of vividly remembering past personal experiences or imagining oneself in a future situation. Whereas humans can be asked to describe what they experience during mental time-travel, indirect approaches are needed to investigate whether mental time-travel exists in other species. We study a class of behavioural tasks that humans can presumably solve using mental time-travel, and that feature a behavioral readout other than verbal descriptions of subjective experiences. For example, a subject may perform an action to prepare for an event in the near future, by recalling a related but unique prior episode where they were unprepared.

In this project, we will design simple video game implementations of this behavioral paradigm, to study in rodent and human subjects. The project consists of four tasks. First, design and test implementations of the task using the Unity game engine. Second, run pilot human behavioural experiments with lab members and friends. Third, run the experiment online (e.g. on prolific.co) or with EPFL students. Four, analyse the behavioural data.

Good programming skills are a strict requirement; familiarity with Unity is an asset but not required. Interested students should send their application, including CV and grades, to both [email protected] and [email protected].

This project can also be done as a Semester project.