In this activity, the Thymio robot transforms into a snow goose on its great migration. Participants are invited to dive into the fascinating world of these birds while learning the basics of programming in a playful and creative way.
Before starting, the paper puppet on the Thymio must be built. This simple step, achievable with basic materials, is explained in a dedicated tutorial.
The programming activity then unfolds in three stages:
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Observe Thymio’s pre-programmed modes, which mirror the migratory behaviours of snow geese.
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Understand these behaviours through unplugged exercises, exploring the principles behind programming.
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Program with VPL3 to reproduce and personalise the behaviours, using a printed map to simulate a migratory journey.
An experience that blends nature, imagination, and technology, offering a new way to approach programming.
The following materials are available on this web page:
- tutorials for construction (video or printed versions)
- templates for construction and maps
- programming activity description
- participant worksheet
CONSTRUCTION TUTORIAL
VIDEO
More informations on the supplies:
- LEGO parts
- For the cardboard cups, the suggested dimensions are 65x65mm
- For the wood sticks, the suggested dimensions are 120x2mm
- The paper structure template is printed on an A4, 300g/m2
- The bird template is printed on an A4, 90g/m2
- The clouds template is printed on an A4, 300g/m2
- The maps are printed on an A3, 90g/m2
All the template are available here:
ACTIVITY DESCRIPTION
ACTIVITY VARIATIONS
Discover how you can imagine other variations, using the same paper structure:



EXAMPLE OF PAST WORKSHOPS










