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- a
- b
- c
- d
- e
- f
- g
- h
- i
- j
- k
- l
- m
- n
- o
- p
- r
- s
- t
- u
- v
- w
- y

Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - a -

- acceleration_compute() : analytics_dyn.h, analytics_dyn.cpp
- active : graphics_main.cpp
- ActualPos : joystick_PC.cpp
- aero_coeff_control() : aero_coeff_control.h, aero_coeff_control.cpp
- allowChangeDirR : graphics_main.cpp
- allowChangeDirX : graphics_main.cpp
- allowChangeDirY : graphics_main.cpp
- allowChangeDirZ : graphics_main.cpp
- allowChangeDoR : graphics_main.cpp
- allowChangeDoX : graphics_main.cpp
- allowChangeDoY : graphics_main.cpp
- allowChangeDoZ : graphics_main.cpp
- angles_compute() : analytics_geo.h, analytics_geo.cpp
- angles_update() : dataFillings.h, dataFillings.cpp

### - b -

- base : graphics_main.cpp
- Boat_create() : solid_objects.h, solid_objects.cpp
- Boat_delete() : solid_objects.h, solid_objects.cpp
- Boat_draw() : solid_objects.h, solid_objects.cpp
- bridge2 : solid_objects.cpp
- bridge2Struct : solid_objects.cpp
- bridgeMain : solid_objects.cpp
- bridgeMainStruct : solid_objects.cpp
- bStop : joystick_PC.cpp
- BuildFont() : graphics_main.cpp

### - c -

- compute_state_dot() : compute_state_dot.h, compute_state_dot.cpp
- cosLUT : wave_z_compute_byHand.cpp
- CreateGLWindow() : graphics_relative.h, graphics_main.cpp
- cross_product() : solid_objects.h, solid_objects.cpp
- Curseur : joystick_PC.cpp

### - d -

- data_init() : dataFillings.h, dataFillings.cpp
- data_update_param() : dataFillings.h, dataFillings.cpp
- data_update_state() : dataFillings.h, dataFillings.cpp
- delete_state() : get_mex_arguments.h, get_mex_arguments.cpp
- dirR : graphics_main.cpp
- dirX : graphics_main.cpp
- dirY : graphics_main.cpp
- dirZ : graphics_main.cpp
- done : graphics_main.cpp
- doR : graphics_main.cpp
- doX : graphics_main.cpp
- doY : graphics_main.cpp
- doZ : graphics_main.cpp
- draw_graphics() : graphics_relative.h, graphics_main.cpp
- draw_graphics_init() : graphics_relative.h, graphics_main.cpp
- draw_graphics_kill() : graphics_relative.h, graphics_main.cpp
- Draw_sea() : wave_z_compute_byHand.cpp, Sea.h
- DrawGLScene() : graphics_relative.h, graphics_main.cpp
- dviewAngle : graphics_main.cpp
- dviewDist : graphics_main.cpp
- dwBoutons : joystick_PC.cpp

### - e -

- EE_flat_compute() : analytics_geo.h, analytics_geo.cpp
- equ_compute() : analytics_geo.h, analytics_geo.cpp

### - f -

- f() : f.h, f.cpp
- fillWaveLuts() : wave_z_compute_byHand.cpp, Sea.h
- foill : solid_objects.cpp
- foilLeftStruct : solid_objects.cpp
- foilr : solid_objects.cpp
- foilRightStruct : solid_objects.cpp
- forces_all_compute() : analytics_geo.h, analytics_geo.cpp
- forces_compute() : analytics_geo.h, analytics_geo.cpp
- fps : graphics_main.cpp
- free_wave_variables() : wave_z_compute_byHand.cpp, Sea.h
- fullscreen : graphics_main.cpp

### - g -

- get_flag() : get_mex_arguments.h, get_mex_arguments.cpp
- get_joystick_parameters() : get_mex_arguments.h, get_mex_arguments.cpp
- get_Parameters() : get_mex_arguments.h, get_mex_arguments.cpp
- get_state() : get_mex_arguments.h, get_mex_arguments.cpp
- get_time() : get_mex_arguments.h, get_mex_arguments.cpp
- Girouette_draw() : solid_objects.h, solid_objects.cpp
- glPrint() : graphics_main.cpp

### - h -

- hDC : graphics_main.cpp
- hInstance : graphics_main.cpp
- hRC : graphics_main.cpp
- HSlider_draw() : solid_objects.h, solid_objects.cpp
- hull : solid_objects.cpp
- hullStruct : solid_objects.cpp
- hWnd : graphics_main.cpp

### - i -

- IJth : f.cpp
- InfosCaps : joystick_PC.cpp
- InitGL() : graphics_relative.h, graphics_main.cpp
- initParameters() : get_mex_arguments.h, get_mex_arguments.cpp
- Ith : return_mex_arguments.cpp, f.cpp

### - j -

- joystick_close() : joystick_PC.h, joystick_PC.cpp
- joystick_exist : graphics_main.cpp
- joystick_getXYZR() : joystick_PC.h, joystick_PC.cpp
- joystick_init() : joystick_PC.h, joystick_PC.cpp

### - k -

- keys : graphics_main.cpp
- KillFont() : graphics_main.cpp
- KillGLWindow() : graphics_relative.h, graphics_main.cpp

### - l -

- light : graphics_main.cpp
- LightAmbient : graphics_main.cpp
- LightDiffuse : graphics_main.cpp
- LightPosition : graphics_main.cpp
- lSwimm : solid_objects.cpp
- lSwimmStruct : solid_objects.cpp
- LUTLEN : wave_z_compute_byHand.cpp
- LUTLENF : wave_z_compute_byHand.cpp

### - m -

- mast : solid_objects.cpp
- mastStruct : solid_objects.cpp
- MAXFLAGLEN : hydroMEX3.cpp
- mexFunction() : hydroMEX3.cpp
- msg : graphics_main.cpp

### - n -

- NEQ : f.cpp

### - o -

- offset : timing_PC.cpp
- one_normal() : solid_objects.h, solid_objects.cpp

### - p -

- PARAMNUM : get_mex_arguments.h
- pass_joy_parameters() : graphics_relative.h, graphics_main.cpp
- PI : hydroMEX3.cpp, return_mex_arguments.cpp, get_mex_arguments.cpp, dataFillings.cpp, compute_state_dot.cpp, analytics_geo.cpp, analytics_dyn.cpp, aero_coeff_control.cpp, f.cpp
- pi : wave_z_compute_byHand.cpp, hydroMEX3.cpp, return_mex_arguments.cpp, get_mex_arguments.cpp, dataFillings.cpp, compute_state_dot.cpp, analytics_geo.cpp, analytics_dyn.cpp, aero_coeff_control.cpp, f.cpp
- pitch : solid_objects.cpp
- pitchStruct : solid_objects.cpp

### - r -

- RelativeWind_draw() : solid_objects.h, solid_objects.cpp
- ReSizeGLScene() : graphics_relative.h, graphics_main.cpp
- return_args() : return_mex_arguments.h, return_mex_arguments.cpp
- rSwimm : solid_objects.cpp
- rSwimmStruct : solid_objects.cpp

### - s -

- Sail_create_and_draw() : solid_objects.h, solid_objects.cpp
- sd : wave_z_compute_byHand.cpp
- seaDat : wave_z_compute_byHand.cpp
- sinLUT : wave_z_compute_byHand.cpp
- SolidObject_compute_normals() : solid_objects.h, solid_objects.cpp
- SolidObject_create() : solid_objects.h, solid_objects.cpp
- SolidObject_delete() : solid_objects.h, solid_objects.cpp
- SolidObject_draw() : solid_objects.cpp
- solve_ODE() : f.h, f.cpp
- solver_free() : f.h, f.cpp
- solver_init() : f.h, f.cpp
- sout00 : return_mex_arguments.cpp
- sout01 : return_mex_arguments.cpp
- sout02 : return_mex_arguments.cpp
- sout03 : return_mex_arguments.cpp
- sout04 : return_mex_arguments.cpp
- sout05 : return_mex_arguments.cpp
- sout06 : return_mex_arguments.cpp
- sout07 : return_mex_arguments.cpp
- sout08 : return_mex_arguments.cpp
- sout09 : return_mex_arguments.cpp
- sout10 : return_mex_arguments.cpp
- sout11 : return_mex_arguments.cpp
- STATENUM : get_mex_arguments.h
- store_state() : return_mex_arguments.h, return_mex_arguments.cpp

### - t -

- T0 : f.cpp
- Target_draw() : solid_objects.h, solid_objects.cpp
- tic() : timing_PC.cpp, timing.h
- time_before : graphics_main.cpp
- time_elapsed : graphics_main.cpp
- timev : return_mex_arguments.cpp
- toc() : timing_PC.cpp, timing.h

### - u -

- uMax : joystick_PC.cpp
- uMin : joystick_PC.cpp
- uPoolPeriod : joystick_PC.cpp

### - v -

- viewAngle1 : graphics_main.cpp
- viewAngle2 : graphics_main.cpp
- viewDist : graphics_main.cpp
- VSlider_draw() : solid_objects.h, solid_objects.cpp

### - w -

- wave_init() : wave_z_compute_byHand.cpp, Sea.h
- wave_z_compute() : wave_z_compute_byHand.cpp, Sea.h
- Wcos() : wave_z_compute_byHand.cpp
- WIN32_LEAN_AND_MEAN : stdafx.h
- WndProc() : graphics_relative.h, graphics_main.cpp
- Wsin() : wave_z_compute_byHand.cpp

### - y -

- yaw : solid_objects.cpp
- yawStruct : solid_objects.cpp