- Main Page
- Namespaces
- Data Structures
- Files

- File List
- Globals

- All
- Functions
- Variables
- Defines

- a
- b
- c
- d
- e
- f
- g
- h
- i
- j
- k
- m
- o
- p
- r
- s
- t
- v
- w

### - a -

- acceleration_compute() : analytics_dyn.h, analytics_dyn.cpp
- aero_coeff_control() : aero_coeff_control.h, aero_coeff_control.cpp
- angles_compute() : analytics_geo.h, analytics_geo.cpp
- angles_update() : dataFillings.h, dataFillings.cpp

### - b -

- Boat_create() : solid_objects.h, solid_objects.cpp
- Boat_delete() : solid_objects.h, solid_objects.cpp
- Boat_draw() : solid_objects.h, solid_objects.cpp
- BuildFont() : graphics_main.cpp

### - c -

- compute_state_dot() : compute_state_dot.h, compute_state_dot.cpp
- CreateGLWindow() : graphics_relative.h, graphics_main.cpp
- cross_product() : solid_objects.h, solid_objects.cpp

### - d -

- data_init() : dataFillings.h, dataFillings.cpp
- data_update_param() : dataFillings.h, dataFillings.cpp
- data_update_state() : dataFillings.h, dataFillings.cpp
- delete_state() : get_mex_arguments.h, get_mex_arguments.cpp
- draw_graphics() : graphics_relative.h, graphics_main.cpp
- draw_graphics_init() : graphics_relative.h, graphics_main.cpp
- draw_graphics_kill() : graphics_relative.h, graphics_main.cpp
- Draw_sea() : wave_z_compute_byHand.cpp, Sea.h
- DrawGLScene() : graphics_relative.h, graphics_main.cpp

### - e -

- EE_flat_compute() : analytics_geo.h, analytics_geo.cpp
- equ_compute() : analytics_geo.h, analytics_geo.cpp

### - f -

- f() : f.h, f.cpp
- fillWaveLuts() : wave_z_compute_byHand.cpp, Sea.h
- forces_all_compute() : analytics_geo.h, analytics_geo.cpp
- forces_compute() : analytics_geo.h, analytics_geo.cpp
- free_wave_variables() : wave_z_compute_byHand.cpp, Sea.h

### - g -

- get_flag() : get_mex_arguments.h, get_mex_arguments.cpp
- get_joystick_parameters() : get_mex_arguments.h, get_mex_arguments.cpp
- get_Parameters() : get_mex_arguments.h, get_mex_arguments.cpp
- get_state() : get_mex_arguments.h, get_mex_arguments.cpp
- get_time() : get_mex_arguments.h, get_mex_arguments.cpp
- Girouette_draw() : solid_objects.h, solid_objects.cpp
- glPrint() : graphics_main.cpp

### - h -

- HSlider_draw() : solid_objects.h, solid_objects.cpp

### - i -

- InitGL() : graphics_relative.h, graphics_main.cpp
- initParameters() : get_mex_arguments.h, get_mex_arguments.cpp

### - j -

- joystick_close() : joystick_PC.h, joystick_PC.cpp
- joystick_getXYZR() : joystick_PC.h, joystick_PC.cpp
- joystick_init() : joystick_PC.h, joystick_PC.cpp

### - k -

- KillFont() : graphics_main.cpp
- KillGLWindow() : graphics_relative.h, graphics_main.cpp

### - m -

- mexFunction() : hydroMEX3.cpp

### - o -

- one_normal() : solid_objects.h, solid_objects.cpp

### - p -

- pass_joy_parameters() : graphics_relative.h, graphics_main.cpp

### - r -

- RelativeWind_draw() : solid_objects.h, solid_objects.cpp
- ReSizeGLScene() : graphics_relative.h, graphics_main.cpp
- return_args() : return_mex_arguments.h, return_mex_arguments.cpp

### - s -

- Sail_create_and_draw() : solid_objects.h, solid_objects.cpp
- SolidObject_compute_normals() : solid_objects.h, solid_objects.cpp
- SolidObject_create() : solid_objects.h, solid_objects.cpp
- SolidObject_delete() : solid_objects.h, solid_objects.cpp
- SolidObject_draw() : solid_objects.cpp
- solve_ODE() : f.h, f.cpp
- solver_free() : f.h, f.cpp
- solver_init() : f.h, f.cpp
- store_state() : return_mex_arguments.h, return_mex_arguments.cpp

### - t -

- Target_draw() : solid_objects.h, solid_objects.cpp
- tic() : timing_PC.cpp, timing.h
- toc() : timing_PC.cpp, timing.h

### - v -

- VSlider_draw() : solid_objects.h, solid_objects.cpp

### - w -

- wave_init() : wave_z_compute_byHand.cpp, Sea.h
- wave_z_compute() : wave_z_compute_byHand.cpp, Sea.h
- Wcos() : wave_z_compute_byHand.cpp
- WndProc() : graphics_relative.h, graphics_main.cpp
- Wsin() : wave_z_compute_byHand.cpp