HydroSDL/oGL_graphics/graphics_main.cpp File Reference

#include "graphics_relative.h"
#include "../hydro_source/dataFillings.h"

Include dependency graph for graphics_main.cpp:

Go to the source code of this file.

Functions

GLuint * get_texture ()
bool getCallibatingPhase ()
 Callibrating phase?
int my_round (double x)
int nextpoweroftwo (int x)
void SDL_GL_RenderText (char *text, TTF_Font *font, SDL_Color color, SDL_Rect *location)
void glEnable2D ()
void glDisable2D ()
void setup_opengl (int width, int height)
 Setup for openGL.
void load_textures ()
void resize_window (int height, int width)
 Window resize callback.
void setup_SDL (int width, int height)
 Setup for openGL.
void setup_font ()
 On screen display font setup.
void close_font ()
 On screen display font close.
void SDL_GL_PrintText (TTF_Font *font, SDL_Color color, SDL_Rect *location, const char *fmt,...)
void draw_panorama ()
int DrawGLScene (datas *d)
 Draws the scene (openGL).
void process_events (void)
 Process events.
void handle_key_down (SDL_keysym *keysym)
 On key-down event.
void do_on_keystate (datas *d)
 On key-down state.
void pass_joy_parameters (joy_parameters *jP)
 Copy joystick parameters from MATLAB struct (obsolete (?)).

Variables

GLuint base
bool keys [256]
bool active = TRUE
bool fullscreen = TRUE
bool light
GLfloat viewAngle1 = 0.0
 horizontal camera view angle
GLfloat viewAngle2 = 0.3
 vertical camera view angle
GLfloat dviewAngle = 0.01
GLfloat viewDist = 50.0
 camera view distance
GLfloat dviewDist = 0.3
GLfloat LightAmbient [] = { 0.35f, 0.35f, 0.5f, 1.0f }
GLfloat LightDiffuse [] = { 0.6f, 0.6f, 0.6f, 1.0f }
GLfloat LightPosition [] = { -10.0f, 20.0f, 150.0f, 0.0f }
bool done = FALSE
bool doX = TRUE
bool doY = TRUE
bool doZ = TRUE
bool doR = TRUE
float dirX = 1.0f
float dirY = -1.0f
float dirZ = 1.0f
float dirR = 1.0f
float time_before = 0.0
float time_elapsed
float fps = 0.0
bool callibratingPhase = TRUE
bool onBoardView = FALSE
int bpp = 0
int flags = 0
TTF_Font * font = NULL
TTF_Font * fontBIG = NULL
SDL_Surface * screen
SDL_Color text_color
SDL_Rect text_position
GLuint texture [2]


Detailed Description

Author:
basile.graf@epfl.ch
This is the main graphic code. Window management, (main) OpenGL drawing, ...

Definition in file graphics_main.cpp.


Function Documentation

void close_font (  ) 

On screen display font close.

Closes the ttf font

Definition at line 440 of file graphics_main.cpp.

References font.

Referenced by quit_tutorial().

void do_on_keystate ( datas d  ) 

On key-down state.

Does what has to be done on keyboard key-down state (long time pressed key)

Definition at line 806 of file graphics_main.cpp.

References datas::angle_girouette, dviewAngle, dviewDist, datas::Hslider_x, datas::max_abs_angle_baume, datas::t, datas::tanAngle_sail, datas::target_x, datas::target_y, time_before, time_elapsed, viewAngle1, viewAngle2, viewDist, datas::Vslider_x, datas::Wave_amp, datas::Wave_amp0, datas::Wave_amp1, datas::Wave_amp2, datas::Wind, datas::Wind_angle, datas::Wind_x, and datas::Wind_y.

Referenced by main().

void draw_panorama (  ) 

Definition at line 476 of file graphics_main.cpp.

References f(), texture, and viewAngle1.

Referenced by DrawGLScene().

int DrawGLScene ( datas d  ) 

Draws the scene (openGL).

Draws the scene by appling all necessary geometrical (spacial) transformations and by calling the different element drawing functions (for the boat, the sea, the instruments...). This is not the highest function for drwaing the current scene, see draw_graphics().

Definition at line 529 of file graphics_main.cpp.

References angles_update(), Boat_draw(), callibratingPhase, dirR, dirX, dirY, dirZ, doR, doX, doY, doZ, draw_panorama(), Draw_sea(), datas::dx, datas::dy, f(), font, fontBIG, fps, Girouette_draw(), glDisable2D(), glEnable2D(), HSlider_draw(), datas::Hslider_x, is_there_a_joystick(), joystick_getXYZR(), LightPosition, onBoardView, datas::phi, datas::psi, RelativeWind_draw(), Sail_create_and_draw(), screen, SDL_GL_PrintText(), Target_draw(), datas::target_x, datas::target_y, text_color, text_position, datas::theta, time_elapsed, viewAngle1, viewAngle2, viewDist, VSlider_draw(), datas::Vslider_x, wave_z_compute(), datas::Wind, datas::Wind_x, datas::Wind_y, datas::x, datas::y, and datas::z.

Referenced by main().

GLuint* get_texture (  ) 

Definition at line 76 of file graphics_main.cpp.

References texture.

Referenced by Sail_create_and_draw().

bool getCallibatingPhase (  ) 

Callibrating phase?

Returns true if the program is in the joystick callibrating phase

Definition at line 81 of file graphics_main.cpp.

References callibratingPhase.

Referenced by main().

void glDisable2D (  ) 

Definition at line 226 of file graphics_main.cpp.

Referenced by DrawGLScene().

void glEnable2D (  ) 

Definition at line 177 of file graphics_main.cpp.

References screen.

Referenced by DrawGLScene().

void handle_key_down ( SDL_keysym *  keysym  ) 

On key-down event.

Does what has to be done on keyboard key-down event (on time hit)

Definition at line 760 of file graphics_main.cpp.

References callibratingPhase, dirR, dirX, dirY, dirZ, doR, doX, doY, doZ, onBoardView, and quit_tutorial().

Referenced by process_events().

void load_textures (  ) 

Definition at line 290 of file graphics_main.cpp.

References texture.

Referenced by resize_window(), and setup_SDL().

int my_round ( double  x  ) 

Definition at line 87 of file graphics_main.cpp.

Referenced by nextpoweroftwo().

int nextpoweroftwo ( int  x  ) 

Definition at line 92 of file graphics_main.cpp.

References my_round().

Referenced by SDL_GL_RenderText().

void pass_joy_parameters ( joy_parameters jP  ) 

Copy joystick parameters from MATLAB struct (obsolete (?)).

Copy the joystick parameters (doX, doY ,doZ ,doR and dirX ,dirY ,diZ ,dirR) from the MATLAB struct *jP to the local joystick parameters variables.

Parameters:
*jP : Structure comming from MATLAB or filled with default values defining joystick axes usage and direction.

Definition at line 881 of file graphics_main.cpp.

References dirR, joy_parameters::dirR, dirX, joy_parameters::dirX, dirY, joy_parameters::dirY, dirZ, joy_parameters::dirZ, doR, joy_parameters::doR, doX, joy_parameters::doX, doY, joy_parameters::doY, doZ, and joy_parameters::doZ.

Referenced by main().

void process_events ( void   ) 

Process events.

Treats events like keyboard event,...

Definition at line 733 of file graphics_main.cpp.

References handle_key_down(), quit_tutorial(), and resize_window().

Referenced by main().

void resize_window ( int  height,
int  width 
)

Window resize callback.

This function is called when the user modifies the window size

Parameters:
height : height in pixels
width : width in pixels

Definition at line 337 of file graphics_main.cpp.

References bpp, flags, load_textures(), quit_tutorial(), screen, and setup_opengl().

Referenced by process_events().

void SDL_GL_PrintText ( TTF_Font *  font,
SDL_Color  color,
SDL_Rect *  location,
const char *  fmt,
  ... 
)

Definition at line 454 of file graphics_main.cpp.

References SDL_GL_RenderText().

Referenced by DrawGLScene().

void SDL_GL_RenderText ( char *  text,
TTF_Font *  font,
SDL_Color  color,
SDL_Rect *  location 
)

Definition at line 101 of file graphics_main.cpp.

References f(), nextpoweroftwo(), and texture.

Referenced by SDL_GL_PrintText().

void setup_font (  ) 

On screen display font setup.

On screen display is done using the SDL_ttf library. This function does the setups for SDL_ttf and load the ttf font from file

Definition at line 423 of file graphics_main.cpp.

References font, and fontBIG.

Referenced by main().

void setup_opengl ( int  width,
int  height 
)

Setup for openGL.

Does all the setup things neede by openGL

Parameters:
height : height in pixels
width : width in pixels

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Definition at line 256 of file graphics_main.cpp.

References f(), LightAmbient, LightDiffuse, and LightPosition.

Referenced by main(), and resize_window().

void setup_SDL ( int  width,
int  height 
)

Setup for openGL.

Does all the setup things neede by SDL

Parameters:
height : height in pixels
width : width in pixels

Definition at line 356 of file graphics_main.cpp.

References bpp, flags, load_textures(), quit_tutorial(), and screen.

Referenced by main().


Variable Documentation

bool active = TRUE

Definition at line 20 of file graphics_main.cpp.

GLuint base

Definition at line 16 of file graphics_main.cpp.

int bpp = 0

Definition at line 58 of file graphics_main.cpp.

Referenced by resize_window(), and setup_SDL().

bool callibratingPhase = TRUE

Definition at line 54 of file graphics_main.cpp.

Referenced by DrawGLScene(), getCallibatingPhase(), and handle_key_down().

float dirR = 1.0f

Definition at line 50 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

float dirX = 1.0f

Definition at line 47 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

float dirY = -1.0f

Definition at line 48 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

float dirZ = 1.0f

Definition at line 49 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

bool done = FALSE

Definition at line 40 of file graphics_main.cpp.

bool doR = TRUE

Definition at line 46 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

bool doX = TRUE

Definition at line 43 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

bool doY = TRUE

Definition at line 44 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

bool doZ = TRUE

Definition at line 45 of file graphics_main.cpp.

Referenced by DrawGLScene(), handle_key_down(), and pass_joy_parameters().

GLfloat dviewAngle = 0.01

Definition at line 29 of file graphics_main.cpp.

Referenced by do_on_keystate().

GLfloat dviewDist = 0.3

Definition at line 31 of file graphics_main.cpp.

Referenced by do_on_keystate().

int flags = 0

Definition at line 60 of file graphics_main.cpp.

Referenced by resize_window(), and setup_SDL().

TTF_Font* font = NULL

Definition at line 63 of file graphics_main.cpp.

Referenced by close_font(), DrawGLScene(), and setup_font().

TTF_Font* fontBIG = NULL

Definition at line 64 of file graphics_main.cpp.

Referenced by DrawGLScene(), and setup_font().

float fps = 0.0

Definition at line 53 of file graphics_main.cpp.

Referenced by DrawGLScene().

bool fullscreen = TRUE

Definition at line 21 of file graphics_main.cpp.

bool keys[256]

Definition at line 19 of file graphics_main.cpp.

bool light

Definition at line 23 of file graphics_main.cpp.

GLfloat LightAmbient[] = { 0.35f, 0.35f, 0.5f, 1.0f }

Definition at line 34 of file graphics_main.cpp.

Referenced by setup_opengl().

GLfloat LightDiffuse[] = { 0.6f, 0.6f, 0.6f, 1.0f }

Definition at line 35 of file graphics_main.cpp.

Referenced by setup_opengl().

GLfloat LightPosition[] = { -10.0f, 20.0f, 150.0f, 0.0f }

Definition at line 36 of file graphics_main.cpp.

Referenced by DrawGLScene(), and setup_opengl().

bool onBoardView = FALSE

Definition at line 55 of file graphics_main.cpp.

Referenced by DrawGLScene(), and handle_key_down().

SDL_Surface* screen

Definition at line 65 of file graphics_main.cpp.

Referenced by DrawGLScene(), glEnable2D(), resize_window(), and setup_SDL().

SDL_Color text_color

Definition at line 68 of file graphics_main.cpp.

Referenced by DrawGLScene().

SDL_Rect text_position

Definition at line 69 of file graphics_main.cpp.

Referenced by DrawGLScene().

GLuint texture[2]

Definition at line 72 of file graphics_main.cpp.

Referenced by draw_panorama(), get_texture(), load_textures(), Sail_create_and_draw(), and SDL_GL_RenderText().

float time_before = 0.0

Definition at line 51 of file graphics_main.cpp.

Referenced by do_on_keystate().

float time_elapsed

Definition at line 52 of file graphics_main.cpp.

Referenced by do_on_keystate(), and DrawGLScene().

GLfloat viewAngle1 = 0.0

horizontal camera view angle

Definition at line 27 of file graphics_main.cpp.

Referenced by do_on_keystate(), draw_panorama(), and DrawGLScene().

GLfloat viewAngle2 = 0.3

vertical camera view angle

Definition at line 28 of file graphics_main.cpp.

Referenced by do_on_keystate(), and DrawGLScene().

GLfloat viewDist = 50.0

camera view distance

Definition at line 30 of file graphics_main.cpp.

Referenced by do_on_keystate(), and DrawGLScene().


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