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- w

### - a -

- acceleration_compute() : analytics_dyn.h, analytics_dyn.cpp
- aero_coeff_control() : aero_coeff_control.h, aero_coeff_control.cpp
- angles_compute() : analytics_geo.h, analytics_geo.cpp
- angles_update() : dataFillings.h, dataFillings.cpp

### - b -

- Boat_create() : solid_objects.h, solid_objects.cpp
- Boat_delete() : solid_objects.h, solid_objects.cpp
- Boat_draw() : solid_objects.h, solid_objects.cpp

### - c -

- close_font() : graphics_relative.h, graphics_main.cpp
- compute_state_dot() : compute_state_dot.h, compute_state_dot.cpp
- copy_to_arg() : get_file_arguments.cpp
- cross_product() : solid_objects.h, solid_objects.cpp

### - d -

- data_init() : dataFillings.h, dataFillings.cpp
- data_update_param() : dataFillings.h, dataFillings.cpp
- data_update_state() : dataFillings.h, dataFillings.cpp
- do_on_keystate() : graphics_relative.h, graphics_main.cpp
- draw_panorama() : graphics_main.cpp
- Draw_sea() : wave_z_compute_byHand.cpp, Sea.h
- DrawGLScene() : graphics_relative.h, graphics_main.cpp

### - e -

- EE_flat_compute() : analytics_geo.h, analytics_geo.cpp
- equ_compute() : analytics_geo.h, analytics_geo.cpp

### - f -

- f() : f.h, f.cpp
- fillWaveLuts() : wave_z_compute_byHand.cpp, Sea.h
- forces_all_compute() : analytics_geo.h, analytics_geo.cpp
- forces_compute() : analytics_geo.h, analytics_geo.cpp
- free_wave_variables() : wave_z_compute_byHand.cpp, Sea.h

### - g -

- get_texture() : graphics_relative.h, graphics_main.cpp
- getCallibatingPhase() : graphics_relative.h, graphics_main.cpp
- Girouette_draw() : solid_objects.h, solid_objects.cpp
- glDisable2D() : graphics_main.cpp
- glEnable2D() : graphics_main.cpp

### - h -

- handle_key_down() : graphics_relative.h, graphics_main.cpp
- HSlider_draw() : solid_objects.h, solid_objects.cpp

### - i -

- initJoyParameters() : get_file_arguments.cpp
- initParameters() : get_file_arguments.cpp
- is_there_a_joystick() : joystick_SDL.h, joystick_SDL.cpp

### - j -

- joystick_close() : joystick_SDL.cpp, joystick_SDL.h, joystick_SDL.cpp
- joystick_getXYZR() : joystick_SDL.cpp, joystick_SDL.h, joystick_SDL.cpp
- joystick_init() : joystick_SDL.cpp, joystick_SDL.h, joystick_SDL.cpp

### - l -

- load_textures() : graphics_main.cpp

### - m -

- main() : main.cpp
- my_round() : graphics_main.cpp

### - n -

- nextpoweroftwo() : graphics_main.cpp

### - o -

- one_normal() : solid_objects.h, solid_objects.cpp

### - p -

- pass_joy_parameters() : graphics_relative.h, graphics_main.cpp
- print_arguments_values() : get_file_arguments.cpp
- process_events() : graphics_relative.h, graphics_main.cpp

### - q -

- quit_tutorial() : main.h, main.cpp

### - r -

- read_arguments_from_file() : get_file_arguments.h, get_file_arguments.cpp
- RelativeWind_draw() : solid_objects.h, solid_objects.cpp
- resize_window() : graphics_relative.h, graphics_main.cpp

### - s -

- Sail_create_and_draw() : solid_objects.h, solid_objects.cpp
- SDL_GL_PrintText() : graphics_main.cpp
- SDL_GL_RenderText() : graphics_main.cpp
- setup_font() : graphics_relative.h, graphics_main.cpp
- setup_opengl() : graphics_relative.h, graphics_main.cpp
- setup_SDL() : graphics_relative.h, graphics_main.cpp
- SolidObject_compute_normals() : solid_objects.h, solid_objects.cpp
- SolidObject_create() : solid_objects.h, solid_objects.cpp
- SolidObject_delete() : solid_objects.h, solid_objects.cpp
- SolidObject_draw() : solid_objects.cpp
- solve_ODE() : f.h, f.cpp
- solver_free() : f.h, f.cpp
- solver_init() : f.h, f.cpp
- store_state_for_file() : return_results_to_file.h, return_results_to_file.cpp

### - t -

- Target_draw() : solid_objects.h, solid_objects.cpp
- tic() : timing.h, timing.cpp
- toc() : timing.h, timing.cpp

### - v -

- VSlider_draw() : solid_objects.h, solid_objects.cpp

### - w -

- wave_init() : wave_z_compute_byHand.cpp, Sea.h
- wave_z_compute() : wave_z_compute_byHand.cpp, Sea.h
- Wcos() : wave_z_compute_byHand.cpp
- write_results_to_file() : return_results_to_file.h, return_results_to_file.cpp
- Wsin() : wave_z_compute_byHand.cpp