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- b
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- e
- f
- g
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- p
- q
- r
- s
- t
- v
- w
- y

Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:

### - a -

- acceleration_compute() : analytics_dyn.h, analytics_dyn.cpp
- active : graphics_main.cpp
- aero_coeff_control() : aero_coeff_control.h, aero_coeff_control.cpp
- angles_compute() : analytics_geo.h, analytics_geo.cpp
- angles_update() : dataFillings.h, dataFillings.cpp

### - b -

- base : graphics_main.cpp
- Boat_create() : solid_objects.h, solid_objects.cpp
- Boat_delete() : solid_objects.h, solid_objects.cpp
- Boat_draw() : solid_objects.h, solid_objects.cpp
- bpp : graphics_main.cpp
- bridge2 : solid_objects.cpp
- bridge2Struct : solid_objects.cpp
- bridgeMain : solid_objects.cpp
- bridgeMainStruct : solid_objects.cpp

### - c -

- callibratingPhase : graphics_main.cpp
- close_font() : graphics_relative.h, graphics_main.cpp
- compute_state_dot() : compute_state_dot.h, compute_state_dot.cpp
- copy_to_arg() : get_file_arguments.cpp
- cosLUT : wave_z_compute_byHand.cpp
- cross_product() : solid_objects.h, solid_objects.cpp

### - d -

- data_init() : dataFillings.h, dataFillings.cpp
- data_update_param() : dataFillings.h, dataFillings.cpp
- data_update_state() : dataFillings.h, dataFillings.cpp
- dirR : graphics_main.cpp
- dirX : graphics_main.cpp
- dirY : graphics_main.cpp
- dirZ : graphics_main.cpp
- do_on_keystate() : graphics_relative.h, graphics_main.cpp
- done : graphics_main.cpp
- doR : graphics_main.cpp
- doX : graphics_main.cpp
- doY : graphics_main.cpp
- doZ : graphics_main.cpp
- draw_panorama() : graphics_main.cpp
- Draw_sea() : wave_z_compute_byHand.cpp, Sea.h
- DrawGLScene() : graphics_relative.h, graphics_main.cpp
- dviewAngle : graphics_main.cpp
- dviewDist : graphics_main.cpp

### - e -

- EE_flat_compute() : analytics_geo.h, analytics_geo.cpp
- equ_compute() : analytics_geo.h, analytics_geo.cpp

### - f -

- f() : f.h, f.cpp
- f_dat : main.cpp
- f_dats : main.cpp
- fillWaveLuts() : wave_z_compute_byHand.cpp, Sea.h
- flags : graphics_main.cpp
- foill : solid_objects.cpp
- foilLeftStruct : solid_objects.cpp
- foilr : solid_objects.cpp
- foilRightStruct : solid_objects.cpp
- font : graphics_main.cpp
- fontBIG : graphics_main.cpp
- forces_all_compute() : analytics_geo.h, analytics_geo.cpp
- forces_compute() : analytics_geo.h, analytics_geo.cpp
- fps : graphics_main.cpp
- free_wave_variables() : wave_z_compute_byHand.cpp, Sea.h
- fullscreen : graphics_main.cpp

### - g -

- get_texture() : graphics_relative.h, graphics_main.cpp
- getCallibatingPhase() : graphics_relative.h, graphics_main.cpp
- Girouette_draw() : solid_objects.h, solid_objects.cpp
- glDisable2D() : graphics_main.cpp
- glEnable2D() : graphics_main.cpp
- goLoop : main.cpp

### - h -

- handle_key_down() : graphics_relative.h, graphics_main.cpp
- HSlider_draw() : solid_objects.h, solid_objects.cpp
- hull : solid_objects.cpp
- hullStruct : solid_objects.cpp

### - i -

- IJth : f.cpp
- initJoyParameters() : get_file_arguments.cpp
- initParameters() : get_file_arguments.cpp
- is_there_a_joystick() : joystick_SDL.h, joystick_SDL.cpp
- Ith : return_results_to_file.cpp, f.cpp

### - j -

- joystick : joystick_SDL.cpp
- joystick_close() : joystick_SDL.cpp, joystick_SDL.h, joystick_SDL.cpp
- joystick_getXYZR() : joystick_SDL.cpp, joystick_SDL.h, joystick_SDL.cpp
- joystick_init() : joystick_SDL.cpp, joystick_SDL.h, joystick_SDL.cpp

### - k -

- keys : graphics_main.cpp

### - l -

- light : graphics_main.cpp
- LightAmbient : graphics_main.cpp
- LightDiffuse : graphics_main.cpp
- LightPosition : graphics_main.cpp
- load_textures() : graphics_main.cpp
- lSwimm : solid_objects.cpp
- lSwimmStruct : solid_objects.cpp
- LUTLEN : wave_z_compute_byHand.cpp
- LUTLENF : wave_z_compute_byHand.cpp

### - m -

- main() : main.cpp
- mast : solid_objects.cpp
- mastStruct : solid_objects.cpp
- my_round() : graphics_main.cpp

### - n -

- NEQ : f.cpp
- nextpoweroftwo() : graphics_main.cpp
- numAxes : joystick_SDL.cpp
- numJoy : joystick_SDL.cpp

### - o -

- offset : timing.cpp
- onBoardView : graphics_main.cpp
- one_normal() : solid_objects.h, solid_objects.cpp

### - p -

- PARAMNUM : get_file_arguments.h
- pass_joy_parameters() : graphics_relative.h, graphics_main.cpp
- PI : return_results_to_file.cpp, get_file_arguments.cpp, dataFillings.cpp, compute_state_dot.cpp, analytics_geo.cpp, analytics_dyn.cpp, aero_coeff_control.cpp, f.cpp
- pi : wave_z_compute_byHand.cpp, return_results_to_file.cpp, get_file_arguments.cpp, dataFillings.cpp, compute_state_dot.cpp, analytics_geo.cpp, analytics_dyn.cpp, aero_coeff_control.cpp, f.cpp
- pitch : solid_objects.cpp
- pitchStruct : solid_objects.cpp
- print_arguments_values() : get_file_arguments.cpp
- process_events() : graphics_relative.h, graphics_main.cpp

### - q -

- quit_tutorial() : main.h, main.cpp

### - r -

- read_arguments_from_file() : get_file_arguments.h, get_file_arguments.cpp
- RelativeWind_draw() : solid_objects.h, solid_objects.cpp
- resize_window() : graphics_relative.h, graphics_main.cpp
- rot1 : main.cpp
- rot2 : main.cpp
- rSwimm : solid_objects.cpp
- rSwimmStruct : solid_objects.cpp

### - s -

- Sail_create_and_draw() : solid_objects.h, solid_objects.cpp
- screen : graphics_main.cpp
- sd : wave_z_compute_byHand.cpp
- SDL_GL_PrintText() : graphics_main.cpp
- SDL_GL_RenderText() : graphics_main.cpp
- seaDat : wave_z_compute_byHand.cpp
- setup_font() : graphics_relative.h, graphics_main.cpp
- setup_opengl() : graphics_relative.h, graphics_main.cpp
- setup_SDL() : graphics_relative.h, graphics_main.cpp
- should_rotate : main.cpp
- sinLUT : wave_z_compute_byHand.cpp
- SolidObject_compute_normals() : solid_objects.h, solid_objects.cpp
- SolidObject_create() : solid_objects.h, solid_objects.cpp
- SolidObject_delete() : solid_objects.h, solid_objects.cpp
- SolidObject_draw() : solid_objects.cpp
- solve_ODE() : f.h, f.cpp
- solver_free() : f.h, f.cpp
- solver_init() : f.h, f.cpp
- sout00 : return_results_to_file.cpp
- sout01 : return_results_to_file.cpp
- sout02 : return_results_to_file.cpp
- sout03 : return_results_to_file.cpp
- sout04 : return_results_to_file.cpp
- sout05 : return_results_to_file.cpp
- sout06 : return_results_to_file.cpp
- sout07 : return_results_to_file.cpp
- sout08 : return_results_to_file.cpp
- sout09 : return_results_to_file.cpp
- sout10 : return_results_to_file.cpp
- sout11 : return_results_to_file.cpp
- STATENUM : get_file_arguments.h
- store_state_for_file() : return_results_to_file.h, return_results_to_file.cpp

### - t -

- T0 : f.cpp
- Target_draw() : solid_objects.h, solid_objects.cpp
- text_color : graphics_main.cpp
- text_position : graphics_main.cpp
- texture : graphics_main.cpp
- thereIsJoy : joystick_SDL.cpp
- tic() : timing.h, timing.cpp
- time_before : graphics_main.cpp
- time_elapsed : graphics_main.cpp
- timev : return_results_to_file.cpp
- toc() : timing.h, timing.cpp

### - v -

- viewAngle1 : graphics_main.cpp
- viewAngle2 : graphics_main.cpp
- viewDist : graphics_main.cpp
- VSlider_draw() : solid_objects.h, solid_objects.cpp

### - w -

- wave_init() : wave_z_compute_byHand.cpp, Sea.h
- wave_z_compute() : wave_z_compute_byHand.cpp, Sea.h
- Wcos() : wave_z_compute_byHand.cpp
- write_results_to_file() : return_results_to_file.h, return_results_to_file.cpp
- Wsin() : wave_z_compute_byHand.cpp

### - y -

- yaw : solid_objects.cpp
- yawStruct : solid_objects.cpp