| clearExternalParams() | PerspectiveCamera | |
| cmpEyeToImageMat() | PerspectiveProjection | |
| cmpWorldToImageMat() | PerspectiveCamera | |
| cx | PerspectiveProjection | |
| cy | PerspectiveProjection | |
| distortion | PerspectiveProjection | |
| eyeToImage(const double eye[3], double uv[2]) const | PerspectiveProjection | |
| eyeToImageMat | PerspectiveProjection | |
| eyeToWorld(const Vec3 &uvw, Vec3 &w) const | PerspectiveCamera | |
| eyeToWorldMat | PerspectiveCamera | protected |
| f | PerspectiveProjection | |
| farPlane | PerspectiveProjection | |
| flip() | PerspectiveProjection | |
| g | PerspectiveProjection | |
| getEyeToWorldMat() const | PerspectiveCamera | inline |
| getUndistortMap(CvMat *xmap, CvMat *ymap) | PerspectiveProjection | |
| getWorldToEyeMat() const | PerspectiveCamera | inline |
| getWorldToImageMat() const | PerspectiveCamera | inline |
| height | PerspectiveProjection | |
| imageToEye(const double uv[2], double eye[3], double w=0) const | PerspectiveProjection | |
| imageToEye(double u, double v, double eye[3], double w=0) const | PerspectiveProjection | |
| imageToWorld(double u, double v, Vec3 &w, double z=0) const | PerspectiveCamera | |
| loadTdir(const double tdir[3][4], int w, int h) | PerspectiveCamera | |
| loadTdir(const char *tdir, int w, int h) | PerspectiveCamera | |
| loadTdir(const char *tdir) | PerspectiveCamera | |
| nearPlane | PerspectiveProjection | |
| PerspectiveCamera() | PerspectiveCamera | |
| PerspectiveProjection() | PerspectiveProjection | |
| PerspectiveProjection(int w, int h, double f, double g, double cx, double, double s=0) | PerspectiveProjection | |
| s | PerspectiveProjection | |
| saveTdir(const char *file) | PerspectiveCamera | |
| set(int w, int h, double f, double g, double cx, double cy, double s=0) | PerspectiveProjection | |
| setByTarget(const Vec3 pos, const Vec3 target, double roll) | PerspectiveCamera | |
| setGlModelView() const | PerspectiveCamera | |
| setGlProjection() const | PerspectiveProjection | |
| setPlanes(double near, double far) | PerspectiveProjection | |
| setWorldToEyeMat(const Mat3x4 &m) | PerspectiveCamera | |
| translate(double dx, double dy, double dz) | PerspectiveCamera | |
| width | PerspectiveProjection | |
| worldToEye(const Vec3 &src, Vec3 &dst) const | PerspectiveCamera | |
| worldToEye(const double src[3], double dst[3]) const | PerspectiveCamera | |
| worldToEyeMat | PerspectiveCamera | protected |
| worldToImage(const double p[3], double uvw[3]) const | PerspectiveCamera | |
| worldToImage(const Vec3 &p, Vec3 &uvw) const | PerspectiveCamera | |
| worldToImageMat | PerspectiveCamera | protected |